Hey, Jexxes. That's an insteresting idea. BD But it would be better to leave it for another, separate plugin. Maybe if you ask for it on the request forums...
There's already a parameter for that option :O . Check 'Message Position' parameter.
[/SPOILER]It seems like it's trying to read an undeclared entry.
Could I take a look at your manual.txt? (If so, please send it on a personal message)
I'm sorry about it, but unless there's another person writing a code for scrollable windows, I don't plan to use it here.
For now, if the...
Thank you, Chrispy. But let me propose you a better idea. Instead of letting my plugin (or any other) hinder the creation of your own plugins, let it serve you as a motivation to make your own. And then, when you feel confident enough, maybe you could share some of them here in the Maker...
So... I guess I'm not double posting (since 72hrs have already passed? Haven't they? O_O)
Updated to version 1.10!
- You don't need to write down tags you'll not use in an entry.
- You can now indent comments (#) in your manual data file.
- You can now create multiple manuals.
The plugin is ready and I'm waiting for its topic to be approved.
Meanwhile you can get it here: Dropbox
Make sure you read its help.
And please tell me if you find any bugs.
EDIT: Official Plugin Topic is now approved: here
Zombie State v1.00
by Atreyo Ray
Create "zombie states" that damage affected battlers when they were to heal HP.
- Zombified battlers receive damage with healing skills and items.
- Zombified battlers also receive damage when their HP regeneration is positive (for...
Hey, Tagris! Can't make any SP-Param negatives... can you? So Recovery effect minimum value is 0%, thus not damaging when receiveing HP heal damage.
Ok, so I couldn't find a way of doing this only with 'if conditional' on the damage formula, so I made a very quick plugin (it simply...
Yea... but then I'd have to include information on how to write JSON files, which is ok for most of us, but not for the people who don't know how to program.
I mean, it looks complicated the way I made with tags, but that's because I haven't included an example or tutorial. I wanted to see...
@Heartbreak61: Your manual text file should look like this:
<main entries> This<name> This<icon> 84<title> Just This<picture><subentries> Foo<text>A single line text<end entry><name> Foo<icon> 85<title> Just Foo<picture><subentries><text>Another text<end entry>Entries are supposed to be...
Hey JohnnyR! Thanks for asking!
You just have to type the name of the subentries (they should be exactly as they are declared in their respective entry).
If you're getting a "cannot read property 'icon' of null", press F8 before you close your game to open the console. If there's a line...
I was thinking about it, and while I have no intention of making a way to duplicate the manual, I've thought of a clunky way to get around it.
First, you create your manual with only two main entries (one called Manual, and the other Diary). Also, name your manual to something like Game Info...
I guess you forgot to use the <main entries> tag in your file? (it's step 3 in the help)
As it is right now you can't duplicate your manual, Helyx. This requires more work to be implemented. Maybe if you ask another person to do it for you (you're free to modify the plugin).
The more I look at the QPlugins... The more I am amazed at what they can do. Which I'm not going to lie is pretty awkward, because I already consider them far and away the best plugins MV has to offer.