For the record I own both KinoCreates and EIS
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Every programming languages come with basic building blocks; variables are one of those blocks. Variables are the...
The only definition files for MV really are the ones I wrote with a few others last year. You could find them on endlessillusoft.com. Along with instructions for using them. You can compile in watch mode using the console with tsc -w which will compile ts to js based on your tsconfig.json...
@Rave Typescript does work in MV; if you want to use it I recommend the ts definitions or I feel it's not worth it.
I don't like linear gear progression in games. I'd like to see more gear be useful from start to finish. This is also true for skills. I also like finding overpowered gear, and don't enjoy games that are too balanced.
The more I look at the QPlugins... The more I am amazed at what they can do. Which I'm not going to lie is pretty awkward, because I already consider them far and away the best plugins MV has to offer.