I have a small problem with these two plugins. I was cool and great until I a day after I got State Tooltip Display. Normally, my battle screen looks like this.
It has the dimmed background thanks to the Octopack plugin.
However, when I put State Tooltip Display above the Octopack battler...
I have been searching for this for a long time. The one I found overwrites the important plugin functions no matter its position so I had to ask here. Does anyone know how to display help for skill texts in the command window. Skill, Item etc. is fine if I can't show a description of them, but...
It is? Damn, they look wicked in a good way. Even though I fell in love I sadly can't use them because it wouldn't make much sense if the battlers stay chibi when the characters are so much taller.
Speaking of chibi, I hope this pack marks the end of the it.
So I was thinking how to make a state which heals MP to the party except user when the user spends MP for a spell. Henceforth, I used Yanfly's Reverence code as a reference. This code in particular.
It works beyond perfect so I and the good people willing to help with the issue made these...
I am on a love - technical problems relationship with this.
I am in love because it can make my work so much easier. Yet the technical problems are there because whenever I export a file from anything other than RPG Maker MV default resources it gets... weird. Some of them are missing certain...
I do not know why but it acted pretty weird when I tried to import it. Maybe that is because in the face picture part isn't Male / Female / Kid but instead Kid and a unique name that it couldn't read it.
If you could import it, I would like to have the folder though.
How do you import it to Schlangan's generator? I tried it but I guess it has to do with the numbers and I would appreciate if someone would give me a file readable by it.
Otherwise I would love to be able to use those hairstyles.
It is no problem then, it actually looks great. I finally made my dream character with this and now I am ready for some more designing action.
Except this time it will be more painful because of all the materials I will need to number. I am trying to get every single material I can.
The problem is this. Flash Damage plugin makes skill animations to be prioritized above the caster's party. For example, if I make the screen flash within a skill animation, the caster's party isn't covered by it. No animation except the ones that target the caster's party are prioritized above...