I see. The whole point of the plugin is to make frame limitations obsolete. Each animation is as many frames as you make it out to be in Spriter. For example, the typical walk animation I use for my characters are between 200-400 frames.
Doesn't seem that hard to make. I have already experimented with animated multidepth parallax backgrounds.
Pictures should be way easier.
EDIT: But to be frank, it's not a priority right now and it does require some amount of work.
I am not sure if it's in on the current online version, but you can create script calls within the tags. Actually, let me upload core spriter real quick.
You need a tag like this:
where you enter your script line within the angle brackets. The tag should...
I would like to thank everyone for their patience and apologize for my long absence, I have to juggle several things at the same time.
This isn't Spriter Battle Addon yet, but here is yet another teaser with some of the results:
Thank you for waiting. The plugins and the demos are done. Ι would just like some time to make a number of animations for the actors and some enemies in order to allow for some testing and experimentation from the user!
Update: Spriter Plugin will receive an update in the next 24 hours.
Certain methods and necessary steps will be deprecated and new ones will be added.
I advise older users to keep an eye for new demos and tutorials (the youtube playlist tutorials will still function, but they will be outdated.)...
@Krystek_My Hopefully, I will release a standalone version of the battle addon soon and then I will promptly make sure that it's compatible with Yanfly's battle plugins, since they are so widely used. So far, I have found no compatibility issues.
Oh definitely. If you check the playlist in my youtube channel you can see that I assign weapons on my animations. In my upcoming version these weapons will change automatically depending on what you equip on your character. However, you might need to create multiple animations depending on the...