I'm mainly an artist and not a programmer, so I got stumped when trying to use a script call in my attack skill's damage formula and it didn't work.
Basically, I want most skills to increase a variable based on which actor is using that skill by a random amount (1-3 currently).
@Archeia That was hilarious and informative! Sad that different tile sizes won't be available by default, but still really excited for all the new and improved features!
Would love to see more skits like this in the future! :kaoluv:
Just wanted to say, the screenshot is from Archeia's game: Therese Saves the World!
It's thread can be found here: https://forums.rpgmakerweb.com/index.php?threads/therese-saves-the-world.50725/
The font mentioned is:
I finished my playthrough!
Here's my feedback:
Beautiful artwork, very cute, nice character designs
Simple, but compelling story
mapping is pretty empty, could use some improvements
Sometimes battles were hard, but thankfully grinding was easy...