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  1. Astfgl66

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    These new and improved features look so great! I really loved old mapping, I'm so glad it's back. The new RTP looks awesome too, many kudos to the artists! The fact that it's the same characters for modern and fantasy is such a good idea too. :kaoluv:
  2. Astfgl66

    Icon Captions

    Window_IconCaption is an instance of Window_Base. You can alias the initialize method to change lineheight and text formatting if you want to. You'll have to do that on your own however.
  3. Astfgl66

    Icon Captions

    You can use all available message codes but must use "\\" instead of "\". I can't from the top of my head remember if such a text code is standard, but if it is you can use it.
  4. Astfgl66

    Equipment Makes Classes

    Well, it can certainly be done in engine. Basically you'll have a common event run when exiting the menu that wil check the character's equipment and depending on the equipment will change the character's class accordingly. It will be very tedious however because you'll have to check slot per...
  5. Astfgl66

    Non-traditional Armor Types

    I like my armor to do different things too besides stats so I'm currently exploring by essentially making all armor add layered health. Some characters have armor, a layer of hp that reduces damage but has to be repaired costing resources, other characters have barriers, which provide less...
  6. Astfgl66

    A New RPG Maker draws near! Command?

    Hmmm. If it releases this summer it will be right in time with the end of my studies. I might try porting some of my plugins if I have the time. I'm excited about the new mapping, and can't wait to see what other new features are coming!
  7. Astfgl66

    Game romance that's not your type?

    I'm a guy and I love playing as a female protagonist. For love interests I usually go with whatever character I feel the protagonist has more chemistry with, so sometimes it's gay sometimes it's straight. If I replay a game I'll change partners until I've gone through them all. I've played a few...
  8. Astfgl66

    Animated busts and picture based animations.

    If your menu scene is evented and uses pictures yes, otherwise no.
  9. Astfgl66

    Quick Time Events (R2 26/11)

    Use a conditionnal branch with script: $gameMap.getQTEResult() === "success" as a condition. This should do what you want.
  10. Astfgl66

    how to insert automatically a bunch of data with "for" into an array?

    Your syntax is all over the place. You define actorName as a string that will contain an actor's name and in the line below you call it as a function with actorName(i). You just need to push the currently defined actorName inside the loop. That's not the error you're getting though. It sounds...
  11. Astfgl66

    [MV] Level up each parameter individually with no overall actor level

    This hardly seems like it'd need a plugin, can't you just not use the level system and use the parameter increase event command ?
  12. Astfgl66

    needed coder for game

    So you're telling us that you can't be bothered to learn how to put images in a post (there's an attach image button or use an image hosting website like imgur), can't be bothered putting in a detailed description of what you want and yet expect someone to spend hours of their life writing...
  13. Astfgl66

    needed coder for game

    I strongly suggest you take a look at this thread.
  14. Astfgl66

    transitions between images files without a blink

    Preload the picture sprite by showing it at 0 opacity at first. Picture B (0opacity) -> Picture A -> Picture B (255 opacity) I think this should work.
  15. Astfgl66

    Where are the 'pictures' pixijs sprites stored? [solved]

    They are stored as children of the picture container object of the current scene's spriteset. SceneManager._scene._spriteset._pictureContainer.children[pictureId]
  16. Astfgl66

    Eventing a Menu

    You should really look into getting a script that will allow you to display text on screen without a window. Else this is gonna be pretty much impossible without an ungodly amount of images. I don't think the show text command can work for this, even with resizing and moving the window. Having...
  17. Astfgl66

    (Conditional Branch) check if an actor's HP is full (percentage)?

    You can also use $ === $ Edit: oh didn't see it had to be a percentage check, my bad.
  18. Astfgl66

    item with limited charge?

    The simplest way is to create 10 items one for each charge level and use a common event to replace the item when used. The rest requires a plugin or use of varibles but with no good way to show charge level in battle.
  19. Astfgl66

    Where are notetags located in the Js files? Can we change them in-game?

    Notetags are stored into the .meta property of data objects. Changing them in game is possible depending on the way the plugin handles them. If the plugin reads them at startup and then stores them, never to call them again changing them will achieve nothing. This is on a per plugin basis and...
  20. Astfgl66

    COVID-19 a.k.a. coronavirus, let's talk about it.

    There are lots of different corona virus strains, but this isn't what's at play here. The current state of things suggest that differences in mortality rates are due to healthcare system saturation. That's why everywhere is locking down. Italy's response was notoriously late, and thus it's...

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I've noticed that more videos on YouTube have these segmented bookmark things in the videos themselves. It's nice being able to jump to parts of a video you want, and to have them all clearly labelled.
Why you do this? Now I have to buy the new RPG Maker xD
I've always dreaded planning for my games so I just didn't plan at all. That... didn't work out after all. :kaosigh:
Turns out it can be kind of fun if you keep the scope small and don't take it way too seriously.
well... for the first time in months... I feel like my game is headed towards something again. I finally have it where I won't be drawing battle assets for the rest of the year...

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