• Sometimes is hard to keep an organized database. Because we can make a list of all kinds of swords and after that a list of shields. But during the development, maybe we can add a new kind of sword. So we have to add it to the bottom of the list, or push all...
This plugin optimizes all of my other plugins, making them less code and easier to maintain and implement improvements. It is not a core plugin, it does not overwrite any function of the standard codes of the RPG maker mv.
Provide methods and code...
I saw this on the fixed topic:
I'm making my youtube channel and I was wondering if I could use some of Rpg Maker Mv music to put on the intro for my videos.
Of course, the channel is about Rpg Maker Mv itself(Tutorials, plugins, games etc).
The music (bgm) that I talk about are...
I'm trying to set up the gimp to do some pixel art.
But I have this strange issue.
My pencil with size = 1 does not match 1 pixel in the art.
And my pencil with size = 2 is 4 times more than the pixel of my art.
I'm a total newbie with these things. So, what I'm missing?
I'm making one of my free plugins and I have a problem with a custom game object that I'm making to be stored in the save file. But, I'm using the ES6 syntax to write the class.
When I start a game, everything works fine.
When I save the game too.
But after I load a game, it only...
Well, I'm playing with Pixi in the mv console.
I had drawn a couple of circles to use as a button. But, I notice that the Rm Mv already have a Sprite_button class and also the Sprite itself.
So I can create:
let myCircle = new PIXI.Graphics();
let myCircle = new Sprite();
*Not supported anymore*
You need to use the Dark Room Covers plugin from MR. Trivel above this plugin.
Download it here.
Inspired by the Fatal Labirinty game I tried in so many ways to make a system where the player walks and reveals the map as it...
Well, some of you may have noticed that I'm releasing my plugins. And there is a lot that is ready, but waiting for the release!
So, the worst part for me to make a plugin is the help file ^^''
And one of the problems for this to be the worst part for me is making this inside a JS...
Author: Masked(or Brandt)
*No longer supported*
This plugin is an updated version of the old Mbs_MobileDirPad made by Masked (or Brandt).
It contains the new plugin parameters and also, unlike the old one, this one contains all the standard buttons of the Rpg maker mv.
*No longer supported*
This plugin is the merger of two plugins from the Iavra author: Iavra_Localization_Core and Iavra_Localization_Menu. I didn't change anything in the codes, I just changed the way it is written.
Three bugs were fixed, two by me and one by the...
You may want to increase a variable or turn on a switch automatically depending on what equipment the actors are using. Or, to do several things like changing the appearance of the character, increase speed and more.
This plugin allows you to do this check as it...
This plugin allows you to change the basic settings of the default font about the game.
• Change the color of the font outline.
• Change the thickness of the font outline.
• Change the default font color.
• Use the italic style or not.
• Change the font...
By default, the Rpg Maker Mv timer is boring in terms of functionality and visual. You cannot change its position, color, font, size, add or reduce timer.
This plugin aims to expand those features! Adding new mechanics and visual effects (six new...
Well, I have lost account of how many times I rewrote my plugin... But I hope that is the last one!
It is a plugin that adds new sprites to the timer. And I'm unsure about the performance of the update functions of them.
I have made two versions:
1 - Used only the Sprite_Timer and...
I have some problems with my plugin. I have a global object, that is a parameter from the plugin:
Eli.HelpWindows.Param.menuHelp.text > This return to me various objects with string values.
I have an option that can change this string values via script calls or plugin commands. I...
[EDIT] I got it!
It was a typo ^^'''
Instead of this:
It has to be:
But in this example, it's not working, don't know why.
I made this plugin for a Brazilian friend a long time ago. But I made some adjustments to share it with you :)
Adds autosave and autoload functionality with some extra things.
Add autosave and autoload.
Play a common event when loading in the autosave...
I'm testing a function that only execute when the player moves, and I want to check how many times it is called.
So I put two console logs in different places.
One in SceneMap Update:
Other in Game_Player increase Steps...
I'm trying to understand how can I store custom data inside this file.
The reason is that I want a global object to be saved for different save files.
Well, somehow, I managed to do that!
I change the global object in-game and call ConfigManager.save(), then my global object is saved...
I was searching in Rm Mv codes for this... but I can't understand how it is done.
I made a function that stores all coordinates of the map per region Id.
Region Id 1 - All coordinates that have region 1 on it.
Region Id 2... and so on.
But What I want to do is this to be stored in...
I noticed random Japanese dialogue in the FF7 remake while playing in English. More than once. Just now I saved a vid where Tifa spoke Japanese after a battle. We all make mistakes lol, this is kinda funny though
I wonder if the new RPG Maker will have a built-in ABS for maps or a light effect system plugin out of the box.
Not having false expectations, but if it has both, then wow. I am gonna party all night. Nah I lie. I will party all night anyway, just searching for a good excuse.
And BAM!, the moment you do understand Python setters by studying JS prototypes. That's called SERENDIPITY, coming with something when you was searching for something else. From "The three Princes of Serendib", a persian novel.
The sinking feeling when you realize your grandmother probably isn't long for this world, and the frustration when you know that this pandemic will take her away...not because she has Covid, but because no doctor is willing to see a patient to even run simple diagnostics anymore if one of her symptoms happens to be a recurring fever, even if her primary care physician gives her the test and it comes back negative.