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  1. Dad3353

    Call them by the right title.

    This ^^ has been added to my ever-expanding 'Snippets' file. Thanks, Shaz.
  2. Dad3353

    Call them by the right title.

    This is the 'code' I inserted into the Plug-in to declare its Resources... Change, obviously, for the paths and names of your Resources. I placed these lines just before the '@help' section of the Plug-in; I've left that mention just as a reminder. I didn't use the file suffixes. As for...
  3. Dad3353

    Call them by the right title.

    My method works for me, in two parts... 1 - I start my Projects completely empty (that's to say, I don't use 'New' to create a Project, but copy into a now folder a pre-prepared Empty Project which contains no resources at all...). By doing this, I can be sure that any resources needed have...
  4. Dad3353

    Pixi Errors and Graphics freeze

    This Project works straight out of the box on my modest PC; no white screen, nor 'hanging'. Upon invoking the Console, Network tab, there are 3 'map' files not found (and for cause; they don't exist...), but I have this same 'warning' on every one of my Projects, which all work correctly. I'd...
  5. Dad3353

    how to update rpg maker mv

    The latest version (1.3.4 at the time of redaction...) is complete, and has no need of previous versions. The Update, however, is best applied only  to the preceding version (ie: 1.3.3...) If in doubt, download the complete version. Does this answer your question..?
  6. Dad3353

    Event Variables Help

    I would suggest, at start of Game, to set  the Experience needed for next Level in a Variable (Next_Leve...), so 1*100 (100...). At each Level change, replace this value with the new value. So, upon reaching Level 2 (assuming this can be detected...), Next_Level becomes 300 (calculated from...
  7. Dad3353

    Event Variables Help

    It's not clear exactly what help you need, I'd say. Could you please clarify, or give a more precise example of what you're having trouble with..? It may be easily explained (or not..!), but it's too vague a the moment. What are you trying to do, and what have you already got..?
  8. Dad3353

    Stuck on loading on PC after deploying with unused files. Tried everything.

    When I start a new Project, I copy a complete Empty Project that I'd previously made by removing absolutely all unnecessary files, from the outset, rather than invoking 'New' from the Editor. This ensures that, as I advance my Project, the only files in there (png, BGM, SE, whatever...) have...
  9. Dad3353

    Script works, but not in a Conditional. Explanation, please..?

    Thanks for that; I'll try it out and see where it leads me. Plug-ins, you see, are still 'Dark Matter' to me, so I'm more than wary of even using them, let alone creating or modifying them..! That being said, I've already dipped my virtual toe into those murky waters, having added a series of...
  10. Dad3353

    RPG Maker MV v1.3.4 Update

    @Little Paw... Good to learn, but I'm afraid that that won't make me any younger..! I'm rather too set in my ways (yes, it's sad, I know...) and just don't see any great advantage (to me...) in embracing these new-fangled systems. It's not just steam; there are many webby things that I...
  11. Dad3353

    Handling Show Choices in Javascript

    Well, thanks to Hudell, and quite some trial and (mostly...) error, I finally got this to work... Much attention to detail, such as these blasted Brackets and Braces, and it's not guaranteed to be without drawback somewhere, but at least it works..! Yippee..!
  12. Dad3353

    Script works, but not in a Conditional. Explanation, please..?

    @Hudell... Yay..! I finally got this to work, with the Hero Face and all..! Many thanks; I've learned a lot (most especially the pernickerty nature of js concerning Brackets, Braces and more..!). Somewhat academic, maybe, as the standard Commands are easier to handle, but will surely be...
  13. Dad3353

    RPG Maker MV v1.3.4 Update

    I must say that I agree with all of the above ^^ .
  14. Dad3353

    RPG Maker MV v1.3.4 Update

    I must say that I agree with most of the above ^^. I'm 'old-school', and very much not clued up on this here 'steam' stuff; I prefer to have things on my own PC, and I'm not always connected to t'web, either. I've nothing against the concept for others, but there's is no way that I would ever...
  15. Dad3353

    Script works, but not in a Conditional. Explanation, please..?

    @Hudell... Thanks for that, it's good to know. It provokes, of course, the next question... How, then to have a Message Box displayed. Would a 'Wait' allow time to pass to re-create a Game Message, or is there some other necromancy needed..? Is it just the fact that I'm using Game Message...
  16. Dad3353

    Script works, but not in a Conditional. Explanation, please..?

    Good evening... I have the following Script triggered in an Event, which works... When  trigger this, I get a Message Box with the Text in it. Good. I would like to have the same result as part of a Script triggered in an Event, but subject to a Condition. Here's what I have... The...
  17. Dad3353

    Handling Show Choices in Javascript

    Here is a Show Choice with 8 Choices..! I'm trying to get code to work instead of the Common Event call. I don't do it that way, usually, but I'll keep trying. It's not easy with this tiny Script Editor Window (it's not made for that...), which is why I use Common Events..! I'll keep...
  18. Dad3353

    Handling Show Choices in Javascript

    No, there's no necessity; one may put any (legitimate...) js code in place of my Common Event call. I was simply testing it out; pasting the Message code in there would have worked, but for the inherent limitation of the Script Editor, which won't allow more than 20 lines (it's not a scrolling...
  19. Dad3353

    Handling Show Choices in Javascript

    I wanted to try this out, too, and it worked. In an Event, I created a Script command, into which I pasted the first part (the 'Show Choice' part. I tested this, and when I triggered the Event in Pest Play, the Choice was displayed. I then created two Common Events, one for each Choice made...

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