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  1. How to use/setup Automatic Size Sprites by Jackson Meira

    Hello all, I am having trouble getting this Photoshop action to work. It's supposed to take normal-sized sprites and make them taller automatically, without all of the work of doing it manually. I would love to use this, but I cannot seem to get it to work properly. I end up with half-completed...
  2. Help Needed - Yanfly Attach Augments

    Hello All, I was wondering if there was any way to have the augment take up more than one slot on the weapon/armor, if the slots were all named the same? For example, if there are three "Decorations" slots on a weapon, could I have one "Decoration" augment take up all three of those slots...
  3. More help needed - Stacking Passive States/Attach Augments JS Help

    Hello All, I am trying to stack passive states using Yanfly's Buffs and States Core and Auto Passive States. I am making a play off of his "Regen Scroll" video, and instead of HP Regen I want to give the player Crit Rate Up (but HP Regen is coming soon :P). I also want the player to be able to...
  4. Yanfly Item Synthesis Help!

    Hello All! I am trying to make a weapon upgrade and crafting system using Yanfly's Item Synthesis plugin. It has worked wonders for me in the past, and I thought it best to keep using it, but I have run into a problem. I want to let the player have the ability to upgrade to a certain weapon...
  5. Help - Item that raises stat for one battle

    Hello All! I am working on a game, and I would like to have an item that raises the HP stat by 10 for one battle, or until a battle has ended. Is there any way to make this work? Thanks! ~Sparrow
  6. Help - State Creation

    Hello All! I am trying to make a state for my game that disallows the use of items except one when you have it inflicted upon you. Is this possible at all, or no? Thank you! ~Sparrow
  7. Balloon Icon Help

    Hello! I am trying to make a series of NPCs that have balloon icons that appear over their head as they walk around, but still being able to talk to them. How would I do this? I am using the default icon balloons, and currently have no plugins that should affect the icon balloons. Is there any...
  8. Is there anything else like SRD's Active Defense Core?

    Hello All, I am currently making a Monster Hunter fan game, and I need a dodge mechanic. I tried SRD's Active Defense Core, but I was having trouble getting it to work and figured out that it is no longer supported. Is there anything else out there like this, something that will also work with...
  9. Help! RPGMV Yanfly Animated SV Enemies Trouble

    Hello everyone, I am having a bit of a problem. I am making a MH4U fan game, and am using the renders for all of the monsters. If I resize them, they get all pixelated and gross, but if I try and scale them down with Yanfly's Animated SV Enemies, the animation plays in the middle of the...

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Finally finished my first big game since joining the forums! Please check out Petal Knights! https://forums.rpgmakerweb.com/index.php?threads/petal-knights-playable-now.117898/
Back home now :cutesmile:

Many thanks to all my fellow game devs. for all the support during this crazy time.

Feeling a bit rough but much better then bein' hospitalized at least.

Now time to get back to the code :D
Added skill ranges, and very basic implementation of scope, with a rule called "empty tile" that simply returns true if the selected tile is empty (has a battler), and false otherwise


This means movement range and attack ranges are all automatically implemented.

More info: https://himeworks.itch.io/grid-battle-system/devlog/167442/devlog-3-basic-skill-range
Stone masons are hard at work creating beautiful sculptures for your games...
When you realize @Kupotepo is a champion among RM Web users, and it all makes sense now:

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