I picked it randomly. If someone has an old / bad PC, they would have laggs at 50-75 Events, I have laggs at ~200. So it should be tested on the same PC.
Every Event did something "at the same time", many conditions and so on.
I'm wondering how powerful MZ will be compared to MV. So like (for example) a MV-Game would lagg at ~70 Events that will do something at the same time, a MZ-Game would lagg at ~90 Events.
This would be interesting for me. ^^
And is the Android-Export better / would it be better compatible...
Code Edit #2 (if someone else could need this):
Self-Switch "A" is now only triggered if the other event is named "Change me to Event name".
So you can limit the whole thing nicely. Thanks again to Shaz. ^^
var otherEventsOnThisTile = $gameMap.eventsXy(this.character(0).x...
Demo-Update 1.3 is out now!
✔ Done. It is very difficult to stop them, when you stop. I can not fix that (only maybe with a huge workaround - or I'm just to stupid XD). Now the Player will have a save Tutorial-Level to test things out.
Well at the end I didn't change it...
HUGE UPDATE! :kaopride:
It's been a long time, but here is it! An update! Unfortunately not a full release yet, but a complete rework! Many improvements, bugfixes, etc.!
I hope you like it. ;)
I also redesigned the thread!
Here is the Update Log:
+New level (level 3)...
After a long search, I finally came across this thread. Thank you very much @Shaz that you have shared that script. That helps me alot. I have many events that query a collision with a particular event. Thus, the game would be unplayable for bad PCs, but this has saved my day / project! :D
Hey, I'm not sure, but I think my game is a little bit against the rules...
If the "credits" are not part of the game, then everything should fit, otherwise the little minigame in the credits will disqualify my game. ;_;
However, I had to do credits and wanted to make them a little nicer. :D...
:kaojoy: Only One Trash Game :kaolivid:
(It's really a bad trash game!)
☠ The reason why you shouldn't play it: ☠
1. It's a short Trash-Game.
2. It has a bad Story.
3. It was created by a stupid guy.
★ What is special about this game? ★
The COMPLETE game ONLY runs on one event, one...
If you know how, you could make public rooms. But you need to make for every room a new Map and new global Vars / Switches. Hope the Create-/Join-Room System in the "Project Fireball" will be released soon. ^^
as I already said in the other thread:
I'm an expert when it comes to events, switches and variables. I'm also good at mapping, as well as parallax mapping (but I'm a beginner there).
I can do for you the preliminary work and "copy & paste" events that are simple to edit. I have projects...
Hey I'm a Pokemon-Fan too. At some point in the future, I want to make a game inspired by Pokemon. Unfortunately I can't write Plugins, but I'm an expert in RPG Maker (MV) with Events, Switches and Variables. These 3 little things can do a lot, if you know how. I am currently testing the...
@Stranga They just said "make a game". Not "make a full game", "demo game", "preview game" or something like that. :)
So... yeah - hopefully. I can only submit a preview (if I can finish it in time). For a big and good game, you need more than a month.
Even my preview can be done nearly...
@Marquise* Thank you! :D I will try to make a "Horror" Escape-Game with many different minigames and puzzles... but it will be a "stupid" game (it's also called "The Stupid Escape"). :troll:
- As you have already said: I'm just going to do a preview / a very short game and eventually finish it...