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  1. starfox343559

    Weapon Variance Plugin?

    Hmm, that seems like something I can think about more but I do plan on a large set of weapons and a set limit of skills the player will be able to equip. Glad to have some input though, much thanks!
  2. starfox343559

    Weapon Variance Plugin?

    You know how there is damage variance on skills right? I was wondering if you can shut that off on skills and enable that to certain weapons having their own variance? I could have subtituted this with just seperating sword skills variance value from other weapon skills variance value but I want...
  3. starfox343559

    Yanfly Row Formation Help

    Yanfly's Row Formation Plugin: http://yanfly.moe/2016/01/02/yep-54-row-formation/ I was wondering if it would it possible to give even more bonuses/states to all allies if certain actors are placed in a certain formation with Yanfly's Row Formation plugin? Example: [Row 1] [Row 2] [Row...

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Finally finished my first big game since joining the forums! Please check out Petal Knights! https://forums.rpgmakerweb.com/index.php?threads/petal-knights-playable-now.117898/
Back home now :cutesmile:

Many thanks to all my fellow game devs. for all the support during this crazy time.

Feeling a bit rough but much better then bein' hospitalized at least.

Now time to get back to the code :D
Added skill ranges, and very basic implementation of scope, with a rule called "empty tile" that simply returns true if the selected tile is empty (has a battler), and false otherwise


This means movement range and attack ranges are all automatically implemented.

More info: https://himeworks.itch.io/grid-battle-system/devlog/167442/devlog-3-basic-skill-range
Stone masons are hard at work creating beautiful sculptures for your games...
When you realize @Kupotepo is a champion among RM Web users, and it all makes sense now:

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