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  1. WhyIamaPotato

    Preferred screen resolution?

    Thank you for the correction! I'll most likely take the 1280x720 resolution then
  2. WhyIamaPotato

    Preferred screen resolution?

    I have my game planned out and I'm starting to make it happen on RPG Maker MV, but there's still one question that is bugging me: what screen resolution would be preferable to make the game in? I thought HD 720 would be tolerable, but now I'm worried that it'd affect the way I do the sprites...
  3. WhyIamaPotato

    Key product isn't working...

    Thank you both for helping me, I finally got it to work! Thank you for explaining the differences between the type of key products too, @Andar. Like @ShadowDragon said, we learn more everyday and that's definitely good to know. The problem wasn't if I mispelled the key product or where I bought...
  4. WhyIamaPotato

    Key product isn't working...

    First of all, thank you so much for the really quick reply, I really appreciate that. (I didn't even expect it to be honest-) Second of all, I found where to activate the TLS stuff and the other versions were indeed disabled by default...but there was no TLS 2.0: only TLS 1.0 (Default), TLS 1.1...
  5. WhyIamaPotato

    Key product isn't working...

    (Hello! I'm new, so if there's already a solution to this, or if I'm in the wrong place, please tell me!) In January, I started the free trial of RPG Maker MV and I completed the 20 days of it. It's only today that I bought the full version, from the website (Not from RPG Maker's expired...

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Finally finished my first big game since joining the forums! Please check out Petal Knights! https://forums.rpgmakerweb.com/index.php?threads/petal-knights-playable-now.117898/
Back home now :cutesmile:

Many thanks to all my fellow game devs. for all the support during this crazy time.

Feeling a bit rough but much better then bein' hospitalized at least.

Now time to get back to the code :D
Added skill ranges, and very basic implementation of scope, with a rule called "empty tile" that simply returns true if the selected tile is empty (has a battler), and false otherwise


This means movement range and attack ranges are all automatically implemented.

More info: https://himeworks.itch.io/grid-battle-system/devlog/167442/devlog-3-basic-skill-range
Stone masons are hard at work creating beautiful sculptures for your games...
When you realize @Kupotepo is a champion among RM Web users, and it all makes sense now:

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