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  1. KrispyTheKorn

    Change Class with Equipment

    Hello, I'll try to keep this as simple as possible. Is there an existing script available (For VX Ace) where you can change the actors class by equipment, specifically the body equip type and then revert to a basic class on unequip. Ideally this would be by placing a Tag inside the Note box...
  2. KrispyTheKorn

    Party Selection Screen Script: Need Help

    Hi again. I've recently been trying to put together a Party Selection scene that will allow the player to recruit three additional actors to their team before going on 'Missions', but I have come to a slight (Massive) stumbling block. The scene is working (if not slightly buggy) and currently...
  3. KrispyTheKorn

    Choice Window Text Align

    Hi everyone I'm KrispyTheKorn, long time reader, first time asking for help ... erm guy. I've searched the forums extensively as well as done a lot of Google searching, but I've come up against a bit of an obstacle and I require some help in order to proceed. As the title suggests I'm trying to...

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Finally finished my first big game since joining the forums! Please check out Petal Knights! https://forums.rpgmakerweb.com/index.php?threads/petal-knights-playable-now.117898/
Back home now :cutesmile:

Many thanks to all my fellow game devs. for all the support during this crazy time.

Feeling a bit rough but much better then bein' hospitalized at least.

Now time to get back to the code :D
Added skill ranges, and very basic implementation of scope, with a rule called "empty tile" that simply returns true if the selected tile is empty (has a battler), and false otherwise


This means movement range and attack ranges are all automatically implemented.

More info: https://himeworks.itch.io/grid-battle-system/devlog/167442/devlog-3-basic-skill-range
Stone masons are hard at work creating beautiful sculptures for your games...
When you realize @Kupotepo is a champion among RM Web users, and it all makes sense now:

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