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  1. Dororo

    Different mechanics for bosses and low tiers?

    Traditionally speaking, low tiers encounters are made to stress out your resources and collect experience to customize your character(s), while the real deal, the reason you're facing swarm after swarm of blue jellies are the boss battles. Anyway, that's seems to me the harder problem to face...
  2. Dororo

    Is RMMV the software I need?

    Sorry if this topic doesn't belong to this specific section of the forum, please Admins move it where it should! It's a question for expert users (and probably Jscript coders lurking around) I'm evaluating a number of softwares to check if they can fit my needs before investing time and...

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Finally finished my first big game since joining the forums! Please check out Petal Knights! https://forums.rpgmakerweb.com/index.php?threads/petal-knights-playable-now.117898/
Back home now :cutesmile:

Many thanks to all my fellow game devs. for all the support during this crazy time.

Feeling a bit rough but much better then bein' hospitalized at least.

Now time to get back to the code :D
Added skill ranges, and very basic implementation of scope, with a rule called "empty tile" that simply returns true if the selected tile is empty (has a battler), and false otherwise


This means movement range and attack ranges are all automatically implemented.

More info: https://himeworks.itch.io/grid-battle-system/devlog/167442/devlog-3-basic-skill-range
Stone masons are hard at work creating beautiful sculptures for your games...
When you realize @Kupotepo is a champion among RM Web users, and it all makes sense now:

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