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  1. starfox343559

    Weapon Variance Plugin?

    You know how there is damage variance on skills right? I was wondering if you can shut that off on skills and enable that to certain weapons having their own variance? I could have subtituted this with just seperating sword skills variance value from other weapon skills variance value but I want...
  2. starfox343559

    Yanfly Row Formation Help

    Yanfly's Row Formation Plugin: http://yanfly.moe/2016/01/02/yep-54-row-formation/ I was wondering if it would it possible to give even more bonuses/states to all allies if certain actors are placed in a certain formation with Yanfly's Row Formation plugin? Example: [Row 1] [Row 2] [Row...

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Finally finished my first big game since joining the forums! Please check out Petal Knights! https://forums.rpgmakerweb.com/index.php?threads/petal-knights-playable-now.117898/
Back home now :cutesmile:

Many thanks to all my fellow game devs. for all the support during this crazy time.

Feeling a bit rough but much better then bein' hospitalized at least.

Now time to get back to the code :D
Added skill ranges, and very basic implementation of scope, with a rule called "empty tile" that simply returns true if the selected tile is empty (has a battler), and false otherwise


This means movement range and attack ranges are all automatically implemented.

More info: https://himeworks.itch.io/grid-battle-system/devlog/167442/devlog-3-basic-skill-range
Stone masons are hard at work creating beautiful sculptures for your games...
When you realize @Kupotepo is a champion among RM Web users, and it all makes sense now:

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