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  1. [RMMV] DragonBones 2d Animation Integration

    Hey @TheGreenKel ! Need a bit of help with your plugin... Was trying to make a state that changed the dragonbones battler to another when applied. (Trying to get this to work with the passive states plugin by Yanfly, so I can have the battler change depending on what weapon it is holding) If...
  2. How to use/setup Automatic Size Sprites by Jackson Meira

    Hello all, I am having trouble getting this Photoshop action to work. It's supposed to take normal-sized sprites and make them taller automatically, without all of the work of doing it manually. I would love to use this, but I cannot seem to get it to work properly. I end up with half-completed...
  3. Help Needed - Yanfly Attach Augments

    Any ideas how to fix this? I have been looking through the plugin code, but it's all greek to me.
  4. More help needed - Stacking Passive States/Attach Augments JS Help

    That is done.... I will try something out, and see if it works. Will get back to you later, thanks for the extensive help!
  5. More help needed - Stacking Passive States/Attach Augments JS Help

    ... I'm incredibly confused, how do I do this? Can you send a picture of what you mean?
  6. Help Needed - Yanfly Attach Augments

    That's what I need help with... I have scoured the internet for answers and have found none, hoping one of you guys can help me out with this.
  7. Help Needed - Yanfly Attach Augments

    Hello All, I was wondering if there was any way to have the augment take up more than one slot on the weapon/armor, if the slots were all named the same? For example, if there are three "Decorations" slots on a weapon, could I have one "Decoration" augment take up all three of those slots...
  8. More help needed - Stacking Passive States/Attach Augments JS Help

    Just thought of another thing that I could possibly do... Is there any way to increase the number of slots that a Yanfly Attach Augments augment takes up? If so, I may switch over to that, because it seems easier to manage.
  9. More help needed - Stacking Passive States/Attach Augments JS Help

    NVM, doesn't work as intended... I think that the Auto Passive States has something to do with it... Let me do some more research. Thanks again!
  10. More help needed - Stacking Passive States/Attach Augments JS Help

    OMG this is exactly what I am looking for... Thank you so much for your help!
  11. More help needed - Stacking Passive States/Attach Augments JS Help

    Kind of. I am trying to get one state to stack multiple times. For example, if I have 2 Crit Up+ that each call upon the same passive state, it only gives +5% Crit Rate instead on +10%. I hope this clears things up.
  12. More help needed - Stacking Passive States/Attach Augments JS Help

    Just tried it, won't work totally. I need something that has the ability to stack passive states, not just critical hit rates. I think that there may be something I can do with the Buffs and States core, but I am not very good with JS and generally have no idea what's going on. If someone know...
  13. More help needed - Stacking Passive States/Attach Augments JS Help

    Thank you very much! Will see if it helps!
  14. More help needed - Stacking Passive States/Attach Augments JS Help

    Hello All, I am trying to stack passive states using Yanfly's Buffs and States Core and Auto Passive States. I am making a play off of his "Regen Scroll" video, and instead of HP Regen I want to give the player Crit Rate Up (but HP Regen is coming soon :P). I also want the player to be able to...
  15. Yanfly Item Synthesis Help!

    Hello All! I am trying to make a weapon upgrade and crafting system using Yanfly's Item Synthesis plugin. It has worked wonders for me in the past, and I thought it best to keep using it, but I have run into a problem. I want to let the player have the ability to upgrade to a certain weapon...
  16. Help - Item that raises stat for one battle

    Hello All! I am working on a game, and I would like to have an item that raises the HP stat by 10 for one battle, or until a battle has ended. Is there any way to make this work? Thanks! ~Sparrow
  17. Help - State Creation

    What sort of plugins would I need? I have Yanfly's buffs and states core, could I do something like that with this?
  18. Help - State Creation

    Hello All! I am trying to make a state for my game that disallows the use of items except one when you have it inflicted upon you. Is this possible at all, or no? Thank you! ~Sparrow
  19. Balloon Icon Help

    How would I do that?
  20. Balloon Icon Help

    How would you do this? I have tried this before, but then talking to the NPC is disabled.

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Finally finished my first big game since joining the forums! Please check out Petal Knights! https://forums.rpgmakerweb.com/index.php?threads/petal-knights-playable-now.117898/
Back home now :cutesmile:

Many thanks to all my fellow game devs. for all the support during this crazy time.

Feeling a bit rough but much better then bein' hospitalized at least.

Now time to get back to the code :D
Added skill ranges, and very basic implementation of scope, with a rule called "empty tile" that simply returns true if the selected tile is empty (has a battler), and false otherwise


This means movement range and attack ranges are all automatically implemented.

More info: https://himeworks.itch.io/grid-battle-system/devlog/167442/devlog-3-basic-skill-range
Stone masons are hard at work creating beautiful sculptures for your games...
When you realize @Kupotepo is a champion among RM Web users, and it all makes sense now:

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