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  1. Lord Kuro

    RMVXA Ghost's Story

    Ghost's Story Ghost's Story was originally made for IGMC 2017 and was my first attempt at using VX Ace. Unfortunately, there tons of beginner mistakes and scenes I couldn't add at the time for lack of time and skill. I'm hoping I can break out of a bit of a creative slump by reworking it into...
  2. Lord Kuro

    What makes good dialog?

    What makes for good dialog in an RPG Maker game? It seems like one of those things where you know it when you see it, but there isn't much detail on the nuts and bolts of it. What are some examples of what would be considered good dialog?
  3. Lord Kuro

    RMVXA [IGMC 2017] Ghost's Story Update 1.2

    I'm hoping posting this isn't against the rules since my game was disqualified, but it at least was an entry until a few days ago. I'm going to start rolling out updates beginning in the next few days to restore the game's music, fix passability issues, and other problems reviewers found. Before...
  4. Lord Kuro

    Last minute encryption problem

    I'm about to turn in my IGMC entry, but I just ran into a problem during last minute testing. I'm using a music dlc that requires some form of encryption be used. However, when I tell vx ace to make an encrypted archive, it adds an ugly white box behind half of my facesets that make the whole...
  5. Lord Kuro

    What am I doing wrong with this event

    I'm rushing to finish my IGMC entry, but I can't seem to make this one particular event near the end work. Here's what I have so far: [/IMG] https://i.imgur.com/ZrtCjE8.png [/IMG] I have this text scene triggered by the "free yo fiancee" condition. It seems to run with no problem. The self...

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Finally finished my first big game since joining the forums! Please check out Petal Knights! https://forums.rpgmakerweb.com/index.php?threads/petal-knights-playable-now.117898/
Back home now :cutesmile:

Many thanks to all my fellow game devs. for all the support during this crazy time.

Feeling a bit rough but much better then bein' hospitalized at least.

Now time to get back to the code :D
Added skill ranges, and very basic implementation of scope, with a rule called "empty tile" that simply returns true if the selected tile is empty (has a battler), and false otherwise


This means movement range and attack ranges are all automatically implemented.

More info: https://himeworks.itch.io/grid-battle-system/devlog/167442/devlog-3-basic-skill-range
Stone masons are hard at work creating beautiful sculptures for your games...
When you realize @Kupotepo is a champion among RM Web users, and it all makes sense now:

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