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  1. Problems with Skills and script - Selected Actor

    another question, I have a Custom Stat that depend from another stat, when this one changes also the other Stat changes. I use to define it this script: $ = Math.floor($, and when I generate Stat at start, it's all Ok. Now when the first Stat...
  2. Problems with Skills and script - Selected Actor

    Hi everybody, first, sorry for my English! I have a problem, I try to make Skills that upgrade custom stats (from Bobstah Custom Stats), a simply +5 point. I made a common event, and when one of the actor learn skill it's all ok, but when I click on the Skill to active it (not in battle, it's a...

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Finally finished my first big game since joining the forums! Please check out Petal Knights!
Back home now :cutesmile:

Many thanks to all my fellow game devs. for all the support during this crazy time.

Feeling a bit rough but much better then bein' hospitalized at least.

Now time to get back to the code :D
Added skill ranges, and very basic implementation of scope, with a rule called "empty tile" that simply returns true if the selected tile is empty (has a battler), and false otherwise

This means movement range and attack ranges are all automatically implemented.

More info:
Stone masons are hard at work creating beautiful sculptures for your games...
When you realize @Kupotepo is a champion among RM Web users, and it all makes sense now:

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