Search results

  1. Problems with Skills and script - Selected Actor

    another question, I have a Custom Stat that depend from another stat, when this one changes also the other Stat changes. I use to define it this script: $gameActors.actor(2).bfo = Math.floor($gameActors.actor(2).for/10), and when I generate Stat at start, it's all Ok. Now when the first Stat...
  2. Problems with Skills and script - Selected Actor

    Hi everybody, first, sorry for my English! I have a problem, I try to make Skills that upgrade custom stats (from Bobstah Custom Stats), a simply +5 point. I made a common event, and when one of the actor learn skill it's all ok, but when I click on the Skill to active it (not in battle, it's a...

Latest Threads

Latest Profile Posts

Finally finished my first big game since joining the forums! Please check out Petal Knights! https://forums.rpgmakerweb.com/index.php?threads/petal-knights-playable-now.117898/
Back home now :cutesmile:

Many thanks to all my fellow game devs. for all the support during this crazy time.

Feeling a bit rough but much better then bein' hospitalized at least.

Now time to get back to the code :D
Added skill ranges, and very basic implementation of scope, with a rule called "empty tile" that simply returns true if the selected tile is empty (has a battler), and false otherwise


This means movement range and attack ranges are all automatically implemented.

More info: https://himeworks.itch.io/grid-battle-system/devlog/167442/devlog-3-basic-skill-range
Stone masons are hard at work creating beautiful sculptures for your games...
When you realize @Kupotepo is a champion among RM Web users, and it all makes sense now:

Forum statistics

Threads
100,465
Messages
976,273
Members
132,082
Latest member
nwr
Top