Conditional Branch+, Self Switches/Variables, and Event Copier were among my suggestions. But since they were already mentioned...
Hime's Custom Page Conditions.
For nearly two decades, RM users have been asking for more conditions for...
This is incorrect.
There are multiple conditions that would need to be used in order to ensure a HUD element only shows when a specific window is open.
To help get you started, say you wanted to set conditions for a skill window:
Demo updated to 2.0 (So much for making only incremental changes...)
Aside from a few bug fixes, battle balancing, and other visual tweaks, here are the major changes for this release:
New and improved Battle HUD. Simplified layout with better arrangement of HUD elements.
Ohh ok. Sorry about that. The instructions are a little misleading then. I thought the examples ALOE gave showed control over individual buttons.
Either way, I think Eliaquim's suggestion is better. Hope it helps!
Just a quick tip. I found I was more likely to get help when I posted the links to the plugins I'm asking about.
As for what you're asking, I'm not really understanding. Aloe's plugin has a plugin command that hides the buttons. Are you trying to make a button toggle the controls on and off? If...
Not sure if you're still updating this or not, but I was wondering if it was possible to add a feature. The following plugin command would allow the player to refill shop stock of a specific item.
RefillShopStock <Name> <Type> <ID> <Quantity>
Ex. RefillShopStock RareFinds Weapon...
Demo updated to 1.3
- Gamepad Config scene updated to fit UI theme for consistency.
- Window Color option added. (Seven colors)
- Changed specific item descriptions for clarification.
- Fixed Party Switching Bug.
- Added Status Menu.
- Luck can now be viewed as a parameter.
- Small mapping...
Demo has been updated to v1.2.
- Bug fixes for Menu/UI.
- Bug fixes for Duel battles.
- Added Retry function for Duel Battles.
- Added Special Skill for Angus.
- Added Autosave notification.
- Removed Party Chat (Didn't like the implementation. I may bring it back.)
Also, Demo has been updated to v1.1.
- Forced Monitor Synch by default.
- Small dialogue changes and typo fixes.
- Fixed Skip Animation bug.
- Fixed Spell bug where damage was too high.
- Fixed Escape Motion.
- Added varied On-Map enemy stun length.
To those who played the first...
It's finally released! Download link has been updated in the OP (Also grab it here).
You can refer to my last post in this thread for a list of changes. Thanks to everyone who's still following the project!
And regarding your statement about harsh criticism. You're generalizing. The reality is, I've had several people thank me after giving them harsh criticism. That may not be how YOU want to receive criticism. But others appreciate it. I'll also say that these videos aren't just for the dev...
Well, you didn't watch the full video, so yeah. I wouldn't say that I've said anything constructive in the first 10 minutes. Again, that's totally fair. But maybe you should check the comments. Because clearly, there are people who disagree with you.
I respect your opinion @FleshToDust , but if you got bad vibes from that and consider that "hard"... You need thicker skin dude. Sorry you took it to heart. If you're offended by my aggression and cursing, I totally understand. Either way, the video still has constructive criticism, suggestions...
Uuuh I cannot find any good RPG to play
Gimme some free RPG recommendations plz
I need to consume it
I'm in a need of excitement caused by doing literally nothing on my laptop and then thinking I did something useful and then realising that I didnt and crying internally