... yeah i didn't need to cram Icon into a sentence that already has Icons in it. Anyway.
So you know the image file for icons? ... can I have more? Like... twice, three times that? Is that possible? ... Please?
Sorry, no cutesy intro this time.
I got a skill. The user of the skill can only use it on someone else in the party, but not themselves.
Specifically, it's a kiss. you're not able to kiss yourself, so... yeah.
Is there a way to make sure that can't happen?
Bats. **** 'em. flying around in caves, attacking the player, always the same thing.
But hey they're a cliche and i like cliches. *shrug*
But what would be really cool? if bats just did random stuff until the player got within, oh, say, three steps of them, and then they'd home in on him...
so i found http://www.rpgmakercentral.com/topic/7778-create-mapped-enemies-no-more-random-battles/ but ...
well, it does but... not the way I'd hoped. Help me tweak it please? :D
I want the encounters to trigger random battles - but otherwise no random battles...
Man, I've been trying to ask this question but i keep forgetting what the question was... even now, i opened the window to make this post - and i freaking forgot! then five minutes later I remembered and now we're here. And that's important.
And specifically, who's right behind me (or...
I've been going around youtube finding video tutorials (because science) and there was one where they explained how to make the player be a sort of light source, and the further away from the player something was, the darker it was shown.
Thing is, I can't find it anymore. :(
So it's steam sales for the holidays so I just wanna check off real quick:
if I buy any RPG Maker version (XP, 2003, etc) I can strip the assets and use them in my RMMV, right?
There's no restriction of art or music to be limited to any other set of programs, like say you can only...
okay so i like doing punny stuff for titles but i know this one is going to get missed by everyone not because i'm so terribly bright but because nobody's gonna have read the damn thing from the damn book i don't know the damn title of anymore. so how can i expect you to know it when i forgot...
I have a character who fights with a whip, but the whip doesn't show when she attacks.
D: I don't know what to do.
edit: strange. I noticed that, though she should start with the weapon equipped... she doesn't have the weapon. and the game can't show something she isn't wielding.
I got a SNES controller and they got up down left right A B X Y L R start and select
A is confirm/interact
B is cancel (sometimes run)
Y is dash (sometimes map)
X is the menu
well okay that's not always the case but anyway
L is previous
R is next (and thanks to a...
So I'm using a credits plugin that can only get images from the Title1 folder.
and as far as I know I can only show images from the Pictures folder.
and when things from plugins aren't used in the game, they don't get deployed. Like Yanfly's ATB plugin using Decision1 SE, it's...
Yes yes yes I googled and found auto push NPC.
But is there a way to (perhaps through a common event or something) to make it so that you can walk into NPCs and they don't budge... but you can run through some?
Not all. Just... the annoying ones. Play a little sound. like whoosh. can't...
A conditional based on how high the level of a character is.
For example - if you're below a certain level, you get a basic sword. if you're a high enough level, you get a sword that isn't sh- I mean, you get a good sword.
I can't find anyplace to link a conditional to a character's level...
Is it normal that the YEP_SaveCore 1.02 shows location as the map name rather than the display name the player gets to see (when the option to display name is active)?
Because it shows "demon forest" on my save file when it should be the less ominous sounding "South Forest".
Is there a way to put text in a text box that ISN'T displayed?
I'm putting some foreign languages in there and I like to have translations handy for me while I work on it - as the glyphs the language uses appear as blocks in the editor (though thanks to the font they look badass...
I would love to have:
a limited set of items you collect...
... that you can use in battle...
... that remove all ailments including knockout...
... and restore all HP and MP...
... and works on all party members in the fight, whether or not they're alive or dead...
Is it possible (i assume it is, but via script or something) to add traits to a character?
Specifically, the ability to wield weapons. Like you can learn attacks and such.
I'd like to make book items that allow the protagonist (not the others in the party, if possible) to learn to wield...
That white bar on the bottom happens with the 1.22
what's odd is, it doesn't -always- happen during the first fight, but it ALWAYS happens during the second fight, and any fight afterwards.
the back wall (the houses and the wall and those trees and barrels) doesn't move...