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  1. 8BitGoggles

    Pirates, Steampunk, Madness and Magic!

    Whoooah that's a lot of good stuff. :D I think one of the first, major things I learnt is that making a game is pretty easy. Finishing it is the hardest bit.
  2. 8BitGoggles

    Spotlight Sale!

    The dungeon theme, but not in a dungeon per se. In this place where the source of water is for the entire continent. A magical, yet somewhat eerie place. Not helped by the strange person eyeing up the crystal housed in this cave.
  3. 8BitGoggles

    Harmonic Fantasy, Tyler Warren Battlers and more!

    Oooo, Casino tiles! A possible high-tech casino heist quest? The possibilities... Anyway, yes, person I admire. Scott Cawthon, the developer of Five Night's At Freddy's 1, 2 and 3. I'm not a personal fan of jumpscare horror. I've watched people stream Five Nights 2 and been y'know, moderately...
  4. 8BitGoggles

    Re-hitting game development hard. I CAN GET BACK INTO THE THING \o/

    Re-hitting game development hard. I CAN GET BACK INTO THE THING \o/
  5. 8BitGoggles

    Audiostock, Parallax Mapping Guide and Wild Steam

    If you could choose the theme for our next tileset pack, what would it be and why? I spent quite a while thinking about this...I'd like to see a pack focused on circus and street entertainers. Street performers certainly bring a bit more life to a town.
  6. 8BitGoggles

    12 Hours of Christmas

    Aha! Thank you for the clarification Lunarea! <3
  7. 8BitGoggles

    12 Hours of Christmas

    Slightly dumb question, but I have no idea where the cutoff for the hour is...am I entered for hour 8? I've been calculating timezones a lot today and apparently the time part of my brain is fried. xD;
  8. 8BitGoggles

    12 Hours of Christmas

    Tell us about your most memorable Christmas/winter holiday. I thought about this for awhile. A lot were mundane. But there's one that really sticks out for me, and that is the Christmas of 2011. It's important for me for various reasons, like it was the first Christmas I'd come home from...
  9. 8BitGoggles

    Enough that I'm making a diagram. A large diagram. e.e

    Enough that I'm making a diagram. A large diagram. e.e
  10. 8BitGoggles

    Let's see how a multi-viewpoint story goes. (possibly badly)

    Let's see how a multi-viewpoint story goes. (possibly badly)
  11. 8BitGoggles

    My brain is locked on [squealing intensifies] mode

    My brain is locked on [squealing intensifies] mode
  12. 8BitGoggles

    I have a professional qualification exam to sit tomorrow and all I can think of is "my brain's...

    I have a professional qualification exam to sit tomorrow and all I can think of is "my brain's blocking gamedev halp"
  13. 8BitGoggles

    Greetings!

    Aww, you guys are really lovely and welcoming. :3 I think I've found another lovely place on the interwebs to stay on! :D @Amysaurus: I think Goggles for a dinosaur is a pretty fair trade. Also thanks for the cookies. :3
  14. 8BitGoggles

    Greetings!

    Hello there! It's been a while since I've posted on a forum of any kind...Obligatory long-time lurker, finally made an account etc. I, like a great deal of the recent members, got RPG Maker via the Humble Bundle deal back in May (a day before my birthday. BEST PRESENT EVER \o/), entered the...

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Super stoked i just finished my first town in my project, by finished i mean i can always add more decorative aesthetics and the NPCs don't talk yet but the mapping is complete and all the important chess pieces are present!
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
Me: Good!
My brain: You need to remake the hotel you start out in, it's not realistic enough.
Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.
Me: Crap.
Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.
is there a script call that return how much turn has passed in battle?

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