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  1. Cachi01

    RM2k/3 Log.[in]

    Thank you so much for playing! https://yumenikkifg.fandom.com/wiki/Log.(in)/guide here's a walkthrough some nice lad made in case you ever wanna give it a try again.
  2. Cachi01

    RPG 2000/2003 Free Resource

    This is portuguese btw.
  3. Cachi01

    RM2k/3 Log.[in]

    https://rpgmaker.net/games/10717/blog/20669/ I have written a walkthrough for the game.
  4. Cachi01

    RM2k/3 Log.[in]

    Thanks a lot. I hope you all enjoy playing my first game.
  5. Cachi01

    RM2k/3 Log.[in]

    Take control of Amari, a girl in possession of a strange device that allows her to explore a world known as the "Enhanced Reality". A world where every corner of the human mind takes shape. What is the true purpose of this world? The main goal is to collect all the 12 "Effects" in the "Enhanced...
  6. Cachi01

    Hello, I have come to make games and disappoint y'all

    Figured I should make an introductory thread cause most people do so anyway. Name's Cachi, 19 years old, I'm from mexico, aspiring vidya dev. For some reasons I had to skip a year of college so I told myself "hey, you lazy ass, why dont you start doing something productive in the meantime"...
  7. Cachi01

    I hope my games arent as ****ty as my art.

    I hope my games arent as ****ty as my art.

Latest Threads

Latest Profile Posts

Super stoked i just finished my first town in my project, by finished i mean i can always add more decorative aesthetics and the NPCs don't talk yet but the mapping is complete and all the important chess pieces are present!
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
Me: Good!
My brain: You need to remake the hotel you start out in, it's not realistic enough.
Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.
Me: Crap.
Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.
is there a script call that return how much turn has passed in battle?

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