So I'm currently using Yanfly Skill Core, Skill Learning Engine and Passive states, however, I've ran into a couple of problem.
What I'm trying to make is a passive skill tree, say, a skill call "Warfare" which has 15 levels (Warefare 1 - 15) which is a skill that grants +3% ATK for per level...
So, I set Lucius to have the maximum level of 4. He stills gains EXP and level. Is this a bug or did I mess up in some part.
Edit: Alright, I found the solution. I have YEP_COREENGINE installed and the max level : 99 bypassed the editor. All I have to do is write "<Max...
Basically whenever you unlock safe point you can fast travel there. You can fast travel freely fast travel between all the safe points you unlocked by interacting with any safe points.
Edit for more detail :
since picture speaks a thousand words, here
Hi. So apparently I can't change anything in parameter at all. Weapon/Armor/Skill parameter can't be changed. It always reset to 1 or 0. Also, everything is set to 1 or 0(if possible) by default.
Yes, I clicked apply/save.
Edit: I'm using the steam version.
I have been trying for hours struggling to make the "On-Map" enemy randomly spawn by a chance.
I was able to make it randomly spawned by 50% chance. But here's the problem: I can't figure out how to despawn them. After they spawned, they just stay there until I defeat them. I want ALL my on-map...
Anyone using this script and was able to create a "buff" item? (Let's say a Regeneration Potion that grants Regen Status for 80 Steps [As in 80 seconds in this script])
Because, I can't get it to work. Every time I use the item, it grants the buff for 1 - 2 seconds and the buff disappears...
I am starting to enjoy writing. I never thought I would enjoy it since my dyslexia was holding me back so much.
Thanks to the community here
For those interested chapter 2 and 3 are available to read here: