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  1. Skill that changes the battle background

    Hallo Si i have an idea to make a skill that can change the battle background in the middle of the fight and once the skill time (let's say 2 turns) end the battle background will return to her original look
  2. Make a random crafting system

    Hallo I was wondering is there a way to make a crafting system that allow us to craft armor and weapons that gives random effects and states each time you craft a item Example I craft a sword the sword i craft gives +10 atk and +10 agi If i craft a nother copie of this sword it can give me...
  3. Element advantages / disadvantages

    Hallo so i want to make my element system more creative so i decided to add advantages and disadvantages to it For example Fire skill deal more damage to earth enemies Water skill deal more damage to fire enemies Earth skill deal more damage to water enemies Exstra.... How can i do it...
  4. Future Updates for my game

    Hallo let's say I finished the game and i upload it and people start playing it . But i want to add updates to the game after like adding new maps new charachters and items and missions to the game and the people who downloadedthe game can play on the new updats (versions) without having to...

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I think my goal for MZ ... is to actually release a game and not have twenty technical demos and debugging projects. Let's see if I can manage that. ;o
I am starting to enjoy writing. I never thought I would enjoy it since my dyslexia was holding me back so much.
Thanks to the community here :)
For those interested chapter 2 and 3 are available to read here:
I'm having a fun time working with the MZ RTP. The waterfall hasn't changed, though, so I'm wondering if they didn't make a new one or if they forgot to put it in...

good progress on the typescript Definitions files almost done all the Manager and yet I still have to do the Battle Manager...who is seriously so much data lol
Are the export options for MZ known yet?

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