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  1. KrispyTheKorn

    Change Class with Equipment

    I've tested it in my game this evening and it works absolutely perfectly with no complications. A massive thank you. This is exactly what I was hoping for!
  2. KrispyTheKorn

    Change Class with Equipment

    Using both the Scene Interpreter and Common Equip Events scripts causes a "Stack level too deep" error. This is no doubt a conflict with one of the many other scripts I'm using (97) and is probably not worth tracking down where the conflict has arisen. Thanks!
  3. KrispyTheKorn

    Change Class with Equipment

    That did work, but unfortunately the equip and menu scene don't refresh until you leave the menu entirely. I could reload the equip_scene when you equip the armour but it just feels a bit overly janky. Thanks for the help so far though!
  4. KrispyTheKorn

    Change Class with Equipment

    Hello, I'll try to keep this as simple as possible. Is there an existing script available (For VX Ace) where you can change the actors class by equipment, specifically the body equip type and then revert to a basic class on unequip. Ideally this would be by placing a Tag inside the Note box...
  5. KrispyTheKorn

    Amaranth's Super Simple Mouse System for Ace

    Apologies. You may delete these posts :)
  6. KrispyTheKorn

    Amaranth's Super Simple Mouse System for Ace

    Sorry fro necro posting but I was wondering if there was a way to change a character/sprite to an alternative when you mouse hover over them? Extremely useful script otherwise. Thank you!!
  7. KrispyTheKorn

    Party Selection Screen Script: Need Help

    Hey again. I looked into your script and found that it worked wonderfully except for one major issue that is basically a problem with how my game works. In your script you call up specific ID's to be listed in the character select screen (as you obviously know), this is great if the story...
  8. KrispyTheKorn

    Party Selection Screen Script: Need Help

    Thank you for your replies! @Peridot Gaming Thanks mate, that looks exactly how I originally envisioned my own character select screen, so I will give that a bash and get back to you when I have something worth showing. Apologies for posting in the wrong forum!
  9. KrispyTheKorn

    Party Selection Screen Script: Need Help

    Hi again. I've recently been trying to put together a Party Selection scene that will allow the player to recruit three additional actors to their team before going on 'Missions', but I have come to a slight (Massive) stumbling block. The scene is working (if not slightly buggy) and currently...
  10. KrispyTheKorn

    Choice Window Text Align

    Thanks mate, that worked perfectly! And thanks for the compliment too :) This thread can be closed now.
  11. KrispyTheKorn

    Choice Window Text Align

    Hi everyone I'm KrispyTheKorn, long time reader, first time asking for help ... erm guy. I've searched the forums extensively as well as done a lot of Google searching, but I've come up against a bit of an obstacle and I require some help in order to proceed. As the title suggests I'm trying to...

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I haven't been able to solidify a cohesive plot so dropped out of a game jam but, on a fun note, I pre-ordered MZ today! :LZSwink:
So I just spent the weekend...playing my own game. The one I released last year. Yep you heard that right.
Goal for MZ? None... I'm still curious how to finish my VXA project and how it looks like when it actually finished. Which will take at least another two years. Coming late again to the party.
Finding it amusing that people are posting support questions in new threads for an engine that isn't even released yet. Touch and Archeia are the only ones authorised to say anything, and there's only one active thread where they'll be answering questions.
I think my goal for MZ ... is to actually release a game and not have twenty technical demos and debugging projects. Let's see if I can manage that. ;o

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