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  1. Kenchee

    SRPG Engine - Plugins for creating Turn Based Strategy game

    Hi. I know we can store an event ID into a variable. But I would like to ask if it is possible to store a particular enemy's HP (example: eventID002 which is Boss) in a variable as well?
  2. Kenchee

    SRPG Engine - Plugins for creating Turn Based Strategy game

    Hi Flottos Can you kindly show the exact changes you made to the js file? Thanks. Edit. Solved with Doktor_Q's plugin. Thanks!
  3. Kenchee

    [TWings] Characters List / Tablet of Stars (Suikoden-like)

    Hi TWings. Sorry to bother you again. I encountered a small problem. My description (actor name ID) unfortunately are quite long and some got cut off. Is it possible to change the font size or columns to 3 instead? I tried changing this: Window_TWCharList.prototype.maxCols = function() {...
  4. Kenchee

    [TWings] Characters List / Tablet of Stars (Suikoden-like)

    Thanks TWings! Working well now.
  5. Kenchee

    [TWings] Characters List / Tablet of Stars (Suikoden-like)

    Hi TWings. Are the words in the description only 1 line?
  6. Kenchee

    [TWings] Trade Shop (Suikoden-like)

    Thanks TWings! Can you clarify the part on item removal? Is it the total removal of the item from the shop? Or is it decrease of shop stock? addTSItem [shop number] [item id] ([inital stock] [max stock] [sell price] [min buy price] [max buy price] [timer]) The timer indicated above is for...
  7. Kenchee

    [TWings] Trade Shop (Suikoden-like)

    Here are the screenshots of the game, shop event and plugin parameters. I did use Yanfly's core engine to change the gold and item max, but when I turned it off the decimals were still there, so I guess it's not caused by Yanfly's plugin. Interestingly, if I multiplied the price by 100, the...
  8. Kenchee

    [TWings] Trade Shop (Suikoden-like)

    TWings. Just to check if there's a limit to the number of shops I can have. (So far I have 73 'Buy' and 73 'Sell', about 147 including a dummy. Might have a few more extras...) Just to let you know. Somehow I managed to get 0.25G, 0.5G and 0.75G after selling goods repeatedly. I don't really...
  9. Kenchee

    [TWings] Trade Shop (Suikoden-like)

    Thanks for clarifying. I'll create a dummy shop and all the shops from the start.
  10. Kenchee

    [TWings] Trade Shop (Suikoden-like)

    Hi TWings. I tried out your demo and found that if I walk around and talked to the 3 shopkeepers without buying anything, my inventory will jump from 47/50 to 72/50. I think it did not take into account the 5 Potions, 5 Magic Water, 5 Dispel Herb, 5 Stimulant and the 5 Elixir initially.
  11. Kenchee

    [TWings] Trade Shop (Suikoden-like)

    Thanks TWings! :D
  12. Kenchee

    [TWings] Trade Shop (Suikoden-like)

    I am talking about the total summation of different items. E.g. 10 potions + 10 magic water = 20 cargo spaces. The screenshot should clarify things a bit.
  13. Kenchee

    [TWings] Trade Shop (Suikoden-like)

    Unfortunately, most plugins uses the default shop, so their plugins doesn't really work with yours. Anyways, I have decided to use variables to limit my inventory. So that if my current inventory exceeds my allowed limit, I will use conditional branch close the "Buy shop". Is it possible to...
  14. Kenchee

    [TWings] Trade Shop (Suikoden-like)

    Hi Twings, by the way, does your plugin happen to work with any limited inventory plugins?
  15. Kenchee

    [TWings] Trade Shop (Suikoden-like)

    Thanks Twings!
  16. Kenchee

    [TWings] Trade Shop (Suikoden-like)

    Thanks for the swift reply TWings. I'll be looking forward for any updates to the script. Cheers!
  17. Kenchee

    [TWings] Trade Shop (Suikoden-like)

    Hi TWings. I love your Trade plugin and have some ideas on planning to use it to make a trading game like uncharted waters. But I have encountered some issues and would like your help. 1) I noticed that if we sell one item at a time, the price gets lower and lower, which is a nice feature. But...

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I haven't been able to solidify a cohesive plot so dropped out of a game jam but, on a fun note, I pre-ordered MZ today! :LZSwink:
So I just spent the weekend...playing my own game. The one I released last year. Yep you heard that right.
Goal for MZ? None... I'm still curious how to finish my VXA project and how it looks like when it actually finished. Which will take at least another two years. Coming late again to the party.
Finding it amusing that people are posting support questions in new threads for an engine that isn't even released yet. Touch and Archeia are the only ones authorised to say anything, and there's only one active thread where they'll be answering questions.
I think my goal for MZ ... is to actually release a game and not have twenty technical demos and debugging projects. Let's see if I can manage that. ;o

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