Search results

  1. _Soysauce_

    Turn switch on when opening the menu for the first time

    Thanks, I tested it and it works like a charm!
  2. _Soysauce_

    Turn switch on when opening the menu for the first time

    Whoa, thanks ct_bolt - that was quick! I didn't know if I needed to bring this out right away (as I'm unaware of the ins and outs of javascript and Rpg Maker itself), but in my very specific case I'm only using the key item menu for my game, aided by NonCombatMenu_ItemOnly by mjshi and Astfgl...
  3. _Soysauce_

    Turn switch on when opening the menu for the first time

    Well, this has to be (hopefully) the simplest request ever, but I couldn't find any solution through either google and forum searches. I plan for my game to check when the player opens the inventory for the first time. In the grand scheme of things, it's just a small way to double-check if they...
  4. _Soysauce_

    Need help with a plugin to show pictures on item menu

    Thanks @caethyril, your structure helps A LOT - now I see how everything is best laid down. This code doesn't seem to show the first picture when opening the menu, but that's something we can look into and make it work on our own (especially considering I always have the first item on the first...
  5. _Soysauce_

    Need help with a plugin to show pictures on item menu

    Thanks to your code snippets and general help, finally we managed to get a working plugin that properly displays pictures along items, and everything works perfectly fine. Thanks again for your help! I just have one last question about a matter that worries me - when the game will be...
  6. _Soysauce_

    Need help with a plugin to show pictures on item menu

    So, we intentionally made the key item menu the only menu - the items are all listed in column and stay on the left side of the screen. So far we got it. What we're missing is that on the right side of the screen, a picture is supposed to be shown when an item is selected. Every picture is...
  7. _Soysauce_

    Need help with a plugin to show pictures on item menu

    What we're trying to accomplish in the end is to have the key item menu show the list of items on the left side of the screen (which we already did - also yes, the key menu is the only menu we're using, that's intentional), and a picture on the right side corresponding to the selected item. The...
  8. _Soysauce_

    Need help with a plugin to show pictures on item menu

    Hi everybody, A close friend of mine is trying to work on a plugin to show images on screen when scrolling the key items in the key item menu. He's relatively new to programming, and rather new at JavaScript - so he has taken as a reference this thread from 2018...
  9. _Soysauce_

    Script call check if a variable is even or odd

    Thanks a bunch man, it works perfectly and it's short and simple! I hope this thread will pop up in the future to people who are looking for this.
  10. _Soysauce_

    Script call check if a variable is even or odd

    Hi everyone, I've been wanting to make a simple conditional branch where I would check if a variable is even or odd. At first I was thinking it wouldn't have been a big deal, as I could simply check if the variable can be divided by 2 and check the result. Then I realized there's no basic...
  11. _Soysauce_

    A "show text" prior to any dialogue box

    I'm using just one picture font for the project, and I don't know much about it being preloaded, as everything is handled by the plugin (it's just a single picture inside a "sfonts" folder). Fonts never changes, it's pretty straightforward. Here's the link to the plugin, I'm using the latest...
  12. _Soysauce_

    A "show text" prior to any dialogue box

    I tried creating a new project and tested with VE plugins and ALL of the plugins I'm currently using, but as I suspected it's not bugging. It didn't use to bug in my project too, it started after a while and it got worse the more I went on in the development - that's why I'm assuming is related...
  13. _Soysauce_

    A "show text" prior to any dialogue box

    The reason I'm hoping a plugin like this would work is because manually putting a single message box seem to work. It's like if the first, bugged letter gets eaten by that and then resumes showing the following dialogue box no prob. I'm aware it sounds like a stupid solution, but since it seems...
  14. _Soysauce_

    A "show text" prior to any dialogue box

    Hi everybody, Since this is JS Plugin Requests, I'm first gonna get straight to the point, and then explain the whole backstory behind: I'm wondering if it exists, or how hard would it be to implement, a plugin that would automatically do an old, regular "show text" right before all the "show...
  15. _Soysauce_

    Sort Items by how they're found in-game

    I see, so the engine doesn't track this at all and it's a mess to find a solution. Though, in my specific case I wouldn't mind setting up the command once every item is gained in-game, as I have a set limited of items given in very specific circumstances. I don't know if anyone is interested in...
  16. _Soysauce_

    Sort Items by how they're found in-game

    Hello, I usually google extensively for the stuff I'm looking for, but I'm just really surprised that this topic seems to never have popped out anywhere. I'm kinda suprised it's not a default option in Rpg Maker MV at all. At this point, I just have to ask directly. How hard would it be to...
  17. _Soysauce_

    Editing the position of the Input Number Window

    Well, thanks a lot. It didn't occur to me that Yanfly's MessageCore might override the Input Number, but now I can edit the X and Y parameters and it finally centers the window as it's supposed to. I plan on keeping it centered at all times, so I guess for me personally it's not a big deal to...
  18. _Soysauce_

    Editing the position of the Input Number Window

    Thanks, that does help to change the X position. Things seem to still be a bit tricky with Y, though. On a new project, I can delete anything from [if (messageY >= Graphics.boxHeight / 2)] and turn it into [this.y = 0;], and it does work to change the Y position of the window. But with...
  19. _Soysauce_

    Editing the position of the Input Number Window

    Hi everyone, I've googled far and away for the simplest of plugins (I'm assuming), but at this point I'm pretty positive nobody cares enough for the input number window, as most plugins seem to be a complete overhaul of it. I'm working on a project that resizes the game window to 288x192px...

Latest Threads

Latest Posts

Latest Profile Posts

I haven't been able to solidify a cohesive plot so dropped out of a game jam but, on a fun note, I pre-ordered MZ today! :LZSwink:
So I just spent the weekend...playing my own game. The one I released last year. Yep you heard that right.
Goal for MZ? None... I'm still curious how to finish my VXA project and how it looks like when it actually finished. Which will take at least another two years. Coming late again to the party.
Finding it amusing that people are posting support questions in new threads for an engine that isn't even released yet. Touch and Archeia are the only ones authorised to say anything, and there's only one active thread where they'll be answering questions.
I think my goal for MZ ... is to actually release a game and not have twenty technical demos and debugging projects. Let's see if I can manage that. ;o

Forum statistics

Threads
100,654
Messages
978,115
Members
132,266
Latest member
belladaris12
Top