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  1. JDYMusic

    For Composers/Musicians: What programs do you use?

    I hear that, Mushroom. I tend to be too meticulous when it comes to writing in notation software for games (I still use Sibelius pretty heavily), so I just focus on the moment and plink away at whatever starts "speaking to me" tonally first.
  2. JDYMusic

    For Composers/Musicians: What programs do you use?

    Thank you for moving the post! My apologies as I was kind of uncertain as to where I should initially post this. I've personally done a lot of recording and editing work in ProTools for quite a while, so I'm most familiar there. I also tend to do my scoring work there as well, but I've only...
  3. JDYMusic

    For Composers/Musicians: What programs do you use?

    Hi all For the musicians and composers out there, what music programs/DAWs do you like to use for writing/recording/editing your game music or sound design projects? I have my favorites (FL Studio and ProTools), but I'm just curious as to what everyone else likes or prefers. Reasons why...
  4. JDYMusic

    She Dreams Elsewhere

    Wow! I love the design and the look of this! Very cool pixel art and hand-drawn stuff! I'm checking out Steam!
  5. JDYMusic

    Teragard - An open-world JRPG

    I love the look of it! Really liking the SNES vibe :)

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I haven't been able to solidify a cohesive plot so dropped out of a game jam but, on a fun note, I pre-ordered MZ today! :LZSwink:
So I just spent the weekend...playing my own game. The one I released last year. Yep you heard that right.
Goal for MZ? None... I'm still curious how to finish my VXA project and how it looks like when it actually finished. Which will take at least another two years. Coming late again to the party.
Finding it amusing that people are posting support questions in new threads for an engine that isn't even released yet. Touch and Archeia are the only ones authorised to say anything, and there's only one active thread where they'll be answering questions.
I think my goal for MZ ... is to actually release a game and not have twenty technical demos and debugging projects. Let's see if I can manage that. ;o

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