@ksjp17 Thank you. Those are exactly the sort of things I was trying to figure out. I guess the initial idea was that coming from a 1-tile difference to a 3-tile would hopefully come across as a "slope" or incline over time without having to show each increase individually. But it's pointless if...
Hello! It's my first time posting here and I wanted some advice with map design. I was exploring making larger maps that don't feel annoying and cumbersome to navigate but still convey a sense of exploration. Any tips, suggestions, and advice is welcome.
Sugar coating not necessary, I'm...
Hey guys! First time on the forums, I was hoping to post a few screenshots of some maps and get some feedback and suggestions for the design.
First I wanted to make sure this is the right category to do that! Thanks in advance for your help.
by now, I think most people know that I hate misanthropic bad guys, but I realize one more reason I hate them so much is because the motive is easy and takes no thought to come up with. It's actually more challenging to create a villain that doesn't have that motive.
And back. Trying to work online with no internet for 1.5 days was...interesting. I felt like a character in a old Sierra game trying to find internet due to all the hoops I had to jump through just to get online for work.