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  1. BurningDaedalus

    The pros and cons of an overland map

    It's my first game so I'm gonna try to keep it short and sweet, so no. Basically, I was wondering is an overland map was an necessity in a JRPG...
  2. BurningDaedalus

    The pros and cons of an overland map

    That's pretty much what I think, too. I thought about using some sort of fast travel option but, then again, this ALSO affects the immersion negatively... the pros of this method are obvious (less hassle, not redundant, etc.) but, then again, Morrowind didn't have fast travel like in Skyrim...
  3. BurningDaedalus

    The pros and cons of an overland map

    Hi all, Hopefully, I'm in the right sub-forum for this. I'm in the very early stages of an RPG project (using RPG Maker VX Ace) and I was wondering what your thoughts and preferences were in regards to using overland maps in role-playing games. I'm not sure sure I'm a big fan of them; while...

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Looking forward to messing around with MZ when it comes out in little over a week. Anyone else amped? What's the first thing you're gonna look at/try to do?
by now, I think most people know that I hate misanthropic bad guys, but I realize one more reason I hate them so much is because the motive is easy and takes no thought to come up with. It's actually more challenging to create a villain that doesn't have that motive.
If the VisuStella videos are using the MZ RTP tilesets... I'm really disappointed. MV's look so much better. I hope it's easy to convert MV tiles to MZ.
If this thing end to be good enough, I'll be pleased to release it there for free (looong to be completed...).
And back. Trying to work online with no internet for 1.5 days was...interesting. I felt like a character in a old Sierra game trying to find internet due to all the hoops I had to jump through just to get online for work.

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