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  1. Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    try "action effect" and check for the actor ID, for example: #X = actor id #hits once if user.actorId() == 'X'; action effect then: #X = actor id #hits twice else if user.actorId() == 'X'; action effect action effect or use else if you want the rest to hit once else action effect and on the...
  2. Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Anyone an idea why the knock-out state doesn't work? I am making a resurrection spell that kills undead-like states. So far everything worked, except when I try to resurrect knock-out party members. My skill has remove knock-out 100% and 50% recovery of max health. When I rearrange the code (for...
  3. [RMMV] DragonBones 2d Animation Integration

    Your plugins fixed a lot of issues, however since SRD summoncore is not working for me (on his end), I started making my own summons through events, which works perfectly. However, when summoning an actor through the event, then let it die/dismiss or whatever and resummon the same actor, it...
  4. Actor Voices In Battle-MV Edition

    Works perfectly :D, but somehow the attack sounds do not play (possibly due to incompatible with action sequence's attack? The character walks up to the enemy and then hits the enemy) I am new to rpg maker, but any tips on how to fix? If it is fixable ofcourse. Just throwing it out in the open...

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Looking forward to messing around with MZ when it comes out in little over a week. Anyone else amped? What's the first thing you're gonna look at/try to do?
by now, I think most people know that I hate misanthropic bad guys, but I realize one more reason I hate them so much is because the motive is easy and takes no thought to come up with. It's actually more challenging to create a villain that doesn't have that motive.
If the VisuStella videos are using the MZ RTP tilesets... I'm really disappointed. MV's look so much better. I hope it's easy to convert MV tiles to MZ.
If this thing end to be good enough, I'll be pleased to release it there for free (looong to be completed...).
And back. Trying to work online with no internet for 1.5 days was...interesting. I felt like a character in a old Sierra game trying to find internet due to all the hoops I had to jump through just to get online for work.

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