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  1. Imitating the Synchronize Ability from Pokemon

    Hi there, I'm trying to figure out how I can have a character who their ability is that whenever an enemy applies a state to them like Poison, burn ect. that state also gets applied to the enemy as well. Enemy uses Poison ---> Poison state is applied to actor ---> Poison state is also applied...
  2. Applying State to actor via Item Equip

    Ok. So I am trying to recreate the Focus Sash item in my game. I have an equipable item called Focus Sash and I want to apply a state to the actor while that item is equipped. from what I have read on here to do this I need to make a common event that checks the actors for certain equips then...

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Looking forward to messing around with MZ when it comes out in little over a week. Anyone else amped? What's the first thing you're gonna look at/try to do?
by now, I think most people know that I hate misanthropic bad guys, but I realize one more reason I hate them so much is because the motive is easy and takes no thought to come up with. It's actually more challenging to create a villain that doesn't have that motive.
If the VisuStella videos are using the MZ RTP tilesets... I'm really disappointed. MV's look so much better. I hope it's easy to convert MV tiles to MZ.
If this thing end to be good enough, I'll be pleased to release it there for free (looong to be completed...).
And back. Trying to work online with no internet for 1.5 days was...interesting. I felt like a character in a old Sierra game trying to find internet due to all the hoops I had to jump through just to get online for work.

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