Oh, absolutely. I wouldn't expect Visu to list out every possible example for every Notetag. Just a single example or two to see exactly how the 'code' in any given notetag should be structured would be enough.
This is what I'm talking about, though. Here is part of the documentation for...
On the topic of the Skills and States Core's Slip Damage/Healing, is there a way to assign an element to it?
On an unrelated topic, I *really* wish the documentation came with actual examples for how to use notetags like this:
I understand most of what's lined out here, but just telling me...
@Touchfuzzy I also have a question about missing resources in the Dark Fantasy MZ pack. Specifically, I was wondering if the busts included with the pack also have full-body versions that weren't included with the DLC.
Maybe there aren't supposed to be any, but I find it odd that the Dark...
It looks like MZ's default TP system is mostly identical to MV's. Since it doesn't look like a VisuStella plugin for enhanced TP will be released anytime soon, I was wondering if anyone would be up for making a (hopefully simple) edit to MZ's TP system:
TP is no longer randomized at...
Nice to see this ported over to MZ!
I have a bug (I think) to report - when using VisuStella's Options Core, if you have "Show in Option Menu" set on, this error pops up when trying to load the options:
"Cannot read property '0' of undefined"
I don't know if this is something you'd want to...
That's so funny! I just tried using your MV layers plugin yesterday and realized it still worked in MZ (without plugin commands, though), and I was wondering if you'd come back to port your plugins. Great to see you back.
Worth noting that the export option for Android/iOS never really did much to begin with - it literally just copies over your "www" folder. That's it.
If you export to Windows and exclude unused files, you can just copy the 'www' folder from your export to somewhere else, and bam, there's your...
I'm loving the plugins so far. Great work!
One question: I scoured the help files and couldn't find any note tags for weapons to change their SV weapon graphic on a per weapon basis. Did I miss it, or will that be added to a later plugin?
EDIT: Nevermind, I'm a dummy. I forgot that you have to add the weapon types under the "Types" tab first before you can change them under System 2. This topic can be safely deleted.
So while messing around with SV Attack Motions, I noticed that I can't highlight a new line to add more custom...
Just as the title suggests, I'm wondering if there's any plugin in the works for MZ to implement a 5th active party member (instead of the max of 4) for MZ.
Or is this not too difficult to implement on my own? I've seen plenty of MV screenshots with of people with 5 or more party...
Sorry if this is the wrong forum to post this in.
As I was setting up all the resources for my MZ project (lotta DLC to go through!), I noticed that four side-view actor files seem to be missing:
Are these actors not meant to have side-view...
Aww man. After looking through all the busts that came with MZ's DLC, I realized I can't use most of them because the art style (specifically the Trinity and Cover Art packs) don't match the style of MZ's RTP busts. Oh well...
Survivalist: I going to Test you: How to make the Fire. F.Mage: That easy. (Preparing the Spell) EXPLOSIVE!!!
(an Explosion on the Wood Branch then Fire is Appeared) F.Mage: (Proud Face) See? Survivalist: (Angry Tone) MAGIC ISN'T ALLOWED!!!