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  1. MonsieurClayton

    Thoughts on this tech demo?

    I think it has a lot of potential. But I ended up mashing "Engage" during turn-based close combat. I think the Slimes have way too much life. I'd be okay to fight twice as much slimes with a third of their life. I guess the "Spell" command is still a work in progress and you don't have any...
  2. MonsieurClayton

    [SOLVED]Multiple conditions Damage Formula, and dual effect in Formula (Damage + add state)

    Oh I didn't know you could do that. Anyway, the result is almost the same, right ? I also have a skill that lenghtens the duration of "Arcane Stain II", I guess that if I did what you said I could extend the duration of the skill, and keep the extended duration when stacking more... At this...
  3. MonsieurClayton

    [SOLVED]Multiple conditions Damage Formula, and dual effect in Formula (Damage + add state)

    Hmm I tried with both caps and without, I think. But I must have made a typo somewhere else, I guess. I'm happy that my understanding of the syntax was correct, tho. I have to be more careful with those pesky little mistakes. JavaScript, not Java. Noted. As I said, 100% novice :P Thank you...
  4. MonsieurClayton

    [SOLVED]Multiple conditions Damage Formula, and dual effect in Formula (Damage + add state)

    Omg that stupid typo... I was persuaded my syntax was wrong. Thank you very much And thanks a lot for the more complex code, I can do way more with that ! I'm novice in Java (and simply coding), so I learn through this kind of things. Thank you again :D
  5. MonsieurClayton

    [SOLVED]Multiple conditions Damage Formula, and dual effect in Formula (Damage + add state)

    Hello :) First of all, sorry for broken english, I'll try to make as less gramatical errors as possible. I'm working on a skill, but I'm not even sure I can manage to do it with skill formulas. This spell, let's call it "Arcane Shock", deals damage depending on specific states ("Arcane Stain")...
  6. MonsieurClayton

    Toggle damage prediction in a skill tooltip

    Hello ! I'd like my skill to display the average damage of it's formula in it's description window. For exemple if my skill formula is : ( a.atk * 2 - b.def ) + 2 and my actor's atk is 10, I'd like the description window to say that it'd deal 21 damage average (based on an enemy with 1 def)...

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if you want learn free cool stuff for game dev .
Your jumping works great, self. Now onward! Let's add to some of those dungeon tilesets that are looking a tad sparse.
Gotta vent a minute: "Move routes" have been unintuitive and clunky since the 90's and I absolutely cannot believe there is no built-in functionality to direct an event to an x, y coordinate. Thank you for coming to my TED talk.
I watched a local Amish community hold a cart and buggy presidential rally that passed by my worksite this afternoon and it really got me thinking...how do the Amish keep up with national news?
trying to wrap up the boat/ship/castaway tilesets with a great galleon - no promises

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