I think it has a lot of potential.
But I ended up mashing "Engage" during turn-based close combat. I think the Slimes have way too much life. I'd be okay to fight twice as much slimes with a third of their life.
I guess the "Spell" command is still a work in progress and you don't have any...
Oh I didn't know you could do that.
Anyway, the result is almost the same, right ?
I also have a skill that lenghtens the duration of "Arcane Stain II", I guess that if I did what you said I could extend the duration of the skill, and keep the extended duration when stacking more...
Hmm I tried with both caps and without, I think. But I must have made a typo somewhere else, I guess.
I'm happy that my understanding of the syntax was correct, tho. I have to be more careful with those pesky little mistakes.
Omg that stupid typo... I was persuaded my syntax was wrong.
Thank you very much
And thanks a lot for the more complex code, I can do way more with that !
I'm novice in Java (and simply coding), so I learn through this kind of things.
Thank you again :D
First of all, sorry for broken english, I'll try to make as less gramatical errors as possible.
I'm working on a skill, but I'm not even sure I can manage to do it with skill formulas.
This spell, let's call it "Arcane Shock", deals damage depending on specific states ("Arcane Stain")...
I'd like my skill to display the average damage of it's formula in it's description window.
For exemple if my skill formula is :
( a.atk * 2 - b.def ) + 2
and my actor's atk is 10, I'd like the description window to say that it'd deal 21 damage average (based on an enemy with 1 def)...
Gotta vent a minute: "Move routes" have been unintuitive and clunky since the 90's and I absolutely cannot believe there is no built-in functionality to direct an event to an x, y coordinate. Thank you for coming to my TED talk.