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  1. Rekkid

    Having a state increase a variable when applied?

    I guess I'll need to troubleshoot to find out which plugins are making it not work properly. Thank you for confirming.
  2. Rekkid

    Having a state increase a variable when applied?

    I have tried this already and it did not work. This is what I have written in the state's note box: <Custom Apply Effect> $gameVariables.setValue(4, $gameVariables.value(4) + 5); $gameVariables.setValue(5, $gameVariables.value(5) + 10); </Custom Apply Effect> <Custom Remove Effect>...
  3. Rekkid

    Having a state increase a variable when applied?

    Basically what I want to do is have variable X increase whenever State Y is applied and decrease when State Y is removed. I have tried using Yanfly's state core plugin but it doesn't seem to work, maybe because it doesn't happen in combat. Is there any other way to achieve this effect?
  4. Rekkid

    Changing variable when player is near event

    I edited the code as you said and it still will not work. I don't get any errors or anything, but the variable still doesn't update to the value of the events ID. I have not tested this one but I don't think it will work for my needs if its able to trigger on every event on the map. Let me...
  5. Rekkid

    Changing variable when player is near event

    I'm trying to change the value of a variable to the events ID when the player is within range of it. This is what I have but it's not working. var get_distance = [Math.abs($gamePlayer._x - this.eventId._x), Math.abs($gamePlayer._y - this.eventId._y)]; var target_distance = 100; if...
  6. Rekkid

    Event movement and action help QABS

    While this may be true, I was able to pull off the movement with basic script commands on a static event, but not on a variable event, which is what led me to believe in my previous statement.
  7. Rekkid

    Event movement and action help QABS

    For this project I'm using the QABS plugin, but I don't think it's all that important to the problem. Basically I'm trying to make a necromancer type class which uses minions in the form of events that follow the player. I'm having several problems making this happen with 2 major ones stopping...
  8. Rekkid

    [YEP] Yanfly Engine Plugins

    Plugin Name: Common Event Menu Plugin Parameter Changes: None Bug Explanation: Not really a bug but the Dropbox link comes up with a 404.

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if you want learn free cool stuff for game dev .
Your jumping works great, self. Now onward! Let's add to some of those dungeon tilesets that are looking a tad sparse.
Gotta vent a minute: "Move routes" have been unintuitive and clunky since the 90's and I absolutely cannot believe there is no built-in functionality to direct an event to an x, y coordinate. Thank you for coming to my TED talk.
I watched a local Amish community hold a cart and buggy presidential rally that passed by my worksite this afternoon and it really got me thinking...how do the Amish keep up with national news?
trying to wrap up the boat/ship/castaway tilesets with a great galleon - no promises

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