The plugin in question: https://atelierrgss.wordpress.com/rmz-battle-hud/
I am looking at the code and how some of the faces can be changed at critical health.
// * Update Face Animation
IE some functions of the Visustella plugins let you apply some JS knowledge. For those of us that only need some functions like removing the dark rectangles for instance, it’s a shame we can’t just use a search function for them.
So in my head, I picture the healer as a minstrel whose songs encourage allies more. He'd probably get abilities more on the lines of Regen or Auto-Life. Maybe if he did actually heal, he'd probably in a way encourage them to fight on or something? Probably a bit of a stretch.
Regardless of whether I isolate the plugin or not, this weird error comes up. Is it simply not compatible with 1.6.1?
Last tried it with a multi target skill. Got it to work with a separate plugin, but now setting the target to user is causing this error. It's a mistake in the plugin itself...
So I've had these two plugins together and if I'm holding down the confirm key, the icon for the last enemy target disappears as if it was defeated but is still there. This will happen if an actor (in this case brunette girl whose icon is at the very left) acted last but if it was one of the...
It seems like the typical stats could have a use or two. Even defense could be a natural protection against ailments. As simple as the strength attribute may sound, all it can really do in the end is provide for physical damage. I wonder what other ways it can be used.
So I was able to event a Final Fantasy II-style stat gain system, and I am quiet curious to know how I can move the event processed by SRD's Battle End Event to before the experience gain and drops are displayed BUT after the victory pose.
Planning on a board game type of movement.
Player will stop walking upon reaching a certain tile (this will be defined via a region.)
I have movement set up as such:
Set Movement Route: Player (Repeat, Skip, Wait)
1 Step Forward;
Should this movement not be region based? I have the...
1: How can I make it so that the barrier cannot be restored above maximum MP?
2: Using SRD's Battle Popup Customizer, how do I get a popup to display the barrier damage separate from HP damage. Likewise, how can I get a popup to show restored barrier points?
I've had it happen for a while and I've generally been able to head into the Options menu to amend this issue, but I'm forced to have the title drawn. I've modified the code so that when I change to a non-RTP title, I can include the logo. For now, I'm accommodating the title to be as small as...
To remove clutter from the menu. Basically it would show all weapon types (her sample project has six) while I generally have my characters wielding two.
How can I modify the code to show only the equippable weapon types?
Trying to configure the code to skip straight to the actual options rather than having to choose a category and on cancellation should it should take you back to the previous scene. Should be connected to Scene_Window.
Feeling inspired by games with large roster sizes despite how unbalanced they can be, I just thought about the ideal amount of characters you can use in a party and I'm quite curious what your thoughts are. Been thinking of 18-24 characters myself even though I feel that they tend to just be...
Wow... For the longest time I thought, my game had a memory leak. I've been doing everything I can think of to optimize it. I was at a loss... Then today I tried a deployed version. Turns out the memory leak is MV running it.