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  1. dyoghenes

    Mouse System

    Absolutely fantastic plugin! One question: would it be possible to assign words to icons? For example if I often use icon 4 for talking, it would be easier to write <hover_icon: talk> insted of <hover_icon: 4> all the time. Thanks!
  2. dyoghenes

    RMMZ LAUDANUM - a Delirium adventure (Demo)

    Thank you so much for trying it! It's still more of a prototype, I just wanted to test out the gameplay, the verb-interface whether it is smooth and fun to play or not. The mapping, dialogue and sounds are going to be fleshed out substantially. Also, the bugs are going to be squashed. But you...
  3. dyoghenes

    Show Icon while hovering over Event

    That would be awesome and definitely a game changer (no pun intended) for me. Thank you very much for giving me hope!
  4. dyoghenes

    RMMZ LAUDANUM - a Delirium adventure (Demo)

    THE STOIC OPPOSITION presents LAUDANUM - a Delirium adventure THE STORY One day a young woman wakes up to realize that his father is missing. As she founds out, his father contracted the plague and was transported to the local hospital, while she must remain in a quarantine. Avoiding...
  5. dyoghenes

    Show Icon while hovering over Event

    Hi! With MV we had Galenmereth's Mouse System EX for changing the cursor/showing an icon while hovering over an event. With MZ, registering hovering is natively implemented into the engine, so my question would be: how would it be possible to show an icon with the cursor while hovering over an...
  6. dyoghenes

    RMMZ Set height of Window_EventItem (RMMZ)

    Thank you so much! It worked perfectly! I also reverted the core script change, thanks for the tip!
  7. dyoghenes

    RMMZ Set height of Window_EventItem (RMMZ)

    Hi! I recently started porting my MV game into MZ and here is the problem: I wanted the "Select Item" window to have 3 instead of 2 columns, so I opened rmmz_windows.js and modified into 3. This worked, but now the Select Item window shows an extra row (I have 9 items) and I don't know how to...
  8. dyoghenes

    Conditional "Show Choices" (hide or disable choices)

    Hey! Could someone make this plugin compatible with MZ? I find this plugin to be the easiest to use.
  9. dyoghenes

    RPG Maker MZ, Preview #3: Character Generator, Plugin Manager, Event: Plugin Command!

    For me, the powered up plugin commands are the doorway to 2 possibilities, both mentioned by others in this thread: complex and powerful third party systems, and basically editable editor (even if its only the event command list). For these 2 possibilities I gladly browse through 200 plugin...
  10. dyoghenes

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    But autotiles in A will work the same way? So for example I can't put a barrell in A1 because it still functions as an autotile, right?
  11. dyoghenes

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    So according to the main and steam site and the announcements of this week and last week, the next reveal is going to be the character generator and the plugin features... And after that, there is nothing else listed. Maybe release date is sooner than expected, @Touchfuzzy ? Also for those who...
  12. dyoghenes

    Your Next Adventure Awaits: RPG Maker MZ Trailer #1

    So does this mean that there will be also other new features discussed in depth next week? :o
  13. dyoghenes

    A New RPG Maker draws near! Command?

    Well, Touchfuzzy said that So I think you can use any tile tab on any layer.
  14. dyoghenes

    No window drawn on phone

    Hi! I recently uploaded my game to in html5 format. I tried to launch it on my phone (Pixel 2 XL), and it doesn't draw any windows (text, menu, etc.). The namebox from yanfly's plugin is working. Anybody has any idea why this happens and how to fix it? *Drawn. Sorry.
  15. dyoghenes

    CGMV Professions

    Everything works great now, thank you very much! :)
  16. dyoghenes

    CGMV Professions

    Thank you for being so quick! It works now. Also when I wrote my post, I did not set any icon, description and color. By default these are empty and that causes the problem. When I click on description or color and then hit Enter, it changes to "" and [], respectively. So it says...
  17. dyoghenes

    CGMV Professions

    Hi! Using MV 1.6.1 I get the following error message when I use CGMV Core and Professions and try to start the game: SyntaxError: Unexpected end of JSON input at JSON.parse (<anonymous>) at CGMV_Profession.initialize (CGMV_Professions.js:211) at new CGMV_Profession...
  18. dyoghenes

    Dialogue Puzzles

    I wanted to believe that there is a "universal" method regardless of complexity. :) The complexity varies but I solved all of it with show choices-show text commands and loops, which work but are really hard to see through it later.
  19. dyoghenes

    Dialogue Puzzles

    Using different NPCs are not really what I am looking for. Here is an example: An NPC tells me that the city is under attack. Then I can choose from 3 questions. 1. Who attacked the city? 2. Why are you not protecting it? 3. How can I help? Selecting the first would give me an answer then...
  20. dyoghenes

    Dialogue Puzzles

    Sorry, A doesn't become available again, I only wrote A because it was part of the first "list". How do "stations" work?

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I made a cool pixel render of my protagonist!
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RCXDan wrote on Leporine's profile.
Your avatar is adorable. Where is it from? :LZSproud:

Here is my valiant and beloved captain
of the space cruiser ROSTOV.

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