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  1. fluffymonster

    Efficient way to have 2+ characters on the map, talking and acting simultaneously?

    You would need to create events for your party members. I believe Gather Followers just make them go into your body, but you can test out what it does on a test map.
  2. fluffymonster

    Efficient way to have 2+ characters on the map, talking and acting simultaneously?

    I believe a parallel event would work well. Set a movement route for each event and uncheck the wait for completion. You will probably need a wait event after the related movement events, though. (I mean after all of them)
  3. fluffymonster

    Only one character following the player?

    Does the game you're making have a party system/needs everyone in the party?
  4. fluffymonster

    Help with something so simple

    The easiest way to pull off what you want would be to make a switch and turn it off for each one. You could also have a switch for "sleep" or wake" that'll activate the last page of the events you want affected. In those pages, you could have it set to autorun (or parallel) and disable the self...
  5. fluffymonster

    Help with something so simple

    You could start off with a condition branch. If hours = 0, self switch off for instance. You could also make a shower switch and switch it off when going to bed. You could set a parallel that checks for if your status is one of the ones that'll change the speed. I believe you can have states...
  6. fluffymonster

    You could highlight or overlay the creature when highlighted.

    You could highlight or overlay the creature when highlighted.
  7. fluffymonster

    Party Chit Chat Idea

    You could have the variable check for the max amount of instances. So, let's say you have 4 variations. Instead of having a variable for 1~4, you would have one for 1~16. (Edit: You can also use items. So give players hidden items at the start and take away one with each occurrence. If you're...
  8. fluffymonster

    Where do you start in your creative process?

    I will say that my game takes place in a world I've been creating since I was young, so it's likely I've skipped over some steps. Often I'll think of a simple story or what I want to do or express before working on the map. World building is also very helpful as others have mentioned. It'll help...
  9. fluffymonster

    Where do you start in your creative process?

    Anyone can start wherever they find the most beneficial or comfortable. I usually start with a map since it can give me ideas on what characters can do or the space they exist in, though I will add things in after the fact if I find I need something else for the story. I usually do art assets...
  10. fluffymonster

    Where do you start in your creative process?

    Perhaps change the title to "Where do you start in your creative process?" or something related to the post? It's possible for people (who may have something to say on the topic) to overlook it as it is now. I usually start with what I enjoy or what I feel is necessary. I don't really like...
  11. fluffymonster

    Check playtime

    I believe it would be 300 for 3 minutes, but I would recommend testing it out on a test map and figuring it out that way. F9 will bring up variables and switches. This way, you can compare how much is added relating to the time.
  12. fluffymonster

    Check playtime

    First you will need to set up a variable. It doesn't matter what you name it, but set it to Game Data and select "Other: Playtime." Next, you run a condition branch. Set the variable to the amount you would like to check for.
  13. fluffymonster

    Why RPG Maker?

    I actually didn't know about RPG Maker until Ace. I don't really remember where I heard about it or how I stumbled upon it. It just kinda happened. I've always been favorable towards doll makers, which is similar to the generator. It helps me when designing a character and it's just fun to...
  14. fluffymonster

    $1 only for $5! Get it before it runs out! :kaopride:

    $1 only for $5! Get it before it runs out! :kaopride:
  15. fluffymonster

    Why RPG Maker?

    Part of the appeal was definitely that it came with a character generator and tiles I could use to get started. At that time, I was writing stories and stuff. I roleplayed a lot back then and had quite a few original characters and stories/worlds for them to belong to. It was so overwhelming...
  16. fluffymonster

    Hi! RPGM newbie here. Excited to make some games!

    Welcome to the forums! :kaohi:
  17. fluffymonster

    Why RPG Maker?

    I initially got RPG Maker Ace 'cause I thought the characters were cute and I wanted to make a game myself. I don't know code. I've stuck with RPG Maker 'cause it's familiar. I know how to do most of what I'd like to do and can iron it out or look up a guide if I don't know how. The community's...
  18. fluffymonster

    Multiple playable characters

    I believe within the Event Commands, the "Change Party Members" would be what you're looking for (under Party). You can remove your main and add the secondary character to the party, meaning you'll play as that character instead.
  19. fluffymonster


  20. fluffymonster


    Welcome back! It's nice to meet you. :kaopride:

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What theme for the next windowskin? You'll decide. Tell what you wanna see and I'll try for.
I just saw in a manga an interesting mechanic - setting up a stationary teleport beacon that one can go to no matter where one is in a dungeon. I think it'll work with a similar setup to how I did my airship transition.

Ooh what if you could set up multiple beacons and choose from a list of the beacons you set up?

Actor2_1 added!

Is the running performance of MZ output to Android platform smoother than MV output?

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