Hey, I'm having essentially the same issue with this.
I'm using GALV's Message Styles for popup text and a permanent zoom plugin to basically force a lower resolution on the map while maintaining higher resolution menus.
I have the same problem with popups not anchoring to events. Did you...
Thanks for the help! I had tried this before:
but I had no luck, which I guess is because I was missing the 0 value at the end.
In the end I went with:
I then made a few changes to the common event to incorporate luck attributes and so on, and shuffle some things around.
And I actually...
I'm having trouble with assigning variables to an actor's ID during battles.
At the moment, I have an item that, when used, sets a variable (35) to the ID of the actor using it, and then calls a common event that does conditional processing.
It works great outside of battles, but does not...
I've just been giving this plugin a go as I try to get my game prepped on Steam, and I've finally got it working a treat!
I only have one significant issue at the moment:
I get this popup every time the game runs (through steam or by running nw.exe). It's just a mild inconvenience, and...
Yeah, I spent all day yesterday trying to fix everything that broke after the 1.6 update, but this event tileset crashing bug is a bridge too far for me. Reverting back to 1.5 now. This update is totally broken.
I'm hoping someone has some advice on how to get animations to trigger from enemies using skills in front-view battles.
The only way I've got this to work so far is through using common events, but the timing isn't great, just due to how the sequences are handled.
Ideally, I'd love...
I just saw in a manga an interesting mechanic - setting up a stationary teleport beacon that one can go to no matter where one is in a dungeon. I think it'll work with a similar setup to how I did my airship transition.
Ooh what if you could set up multiple beacons and choose from a list of the beacons you set up?