@xilefian sorry double posting, i don't want bother you, i have open an issue on your GitHub 20 days ago can you help me ?
I really need to fix all my app's before 1 december or they no longer work, i think is useful for all guys here.
I have upload an app in google play store, and got a message:
From 1 december 2019 we need to update The Google Play Developer API at version 3, how to do that?
I have to update all my old app's before 1 december?
Hello there, i was thinking if is possible create a plugin who can scan a QR code, then based to the result turn on a switch.
Maybe it looks unuseful for you, but i have an idea for a particular puzzle game.
In google play console there's this part that is clear.
If your app needs more than 100MB of memory, you can use expansion files to store additional APK assets. You can store two expansion files per app. Each expansion file can be up to 2GB in size.
The question is:
How can i create an...
I know there's some request around here, but not a real topic, so i mad one.
With MV Client method, everything work perfectly, thanks to @xilefian who made it, and improve it!
I've relased 2 apps, but 100MB it's a great limit, so i just try to understand how to create OBB files for expansion...
thank you @Poryg anyway i think the main problem of a compiled MAC OS app, is just the permissions.
Without any plugin i got the attacched error.
How to set a CHMOD 777 to entire game app and subfolders?
On mac usually there's the option on file info to do that, but it can't let me set...
Hello there, i have a problem with a deplyed MAC or PC (in enigma toolbox) compiled version.
Save won't work.
Reading around i have find some plugins for custom game save path but they won't work too, is a permission problems
and i have also try to change CHMOD to 777 but nothing.
My game is...
Thank you, yeah i'know there's a lot of limitation on MV.
I need zoom for some documents to read in my custom menù, for now i've add 2 icons + and - for zoom in and out.
But for the best experience i try to ask for a plugin.
Thank you anyway
Hello, i neet to show an image at the beginning of a video something like.
The easyest way is to render the image button on the video, but i don't like it, also because the render quality is low for the file size, it's ok for the entire video but a button or a text will look...
I just saw in a manga an interesting mechanic - setting up a stationary teleport beacon that one can go to no matter where one is in a dungeon. I think it'll work with a similar setup to how I did my airship transition.
Ooh what if you could set up multiple beacons and choose from a list of the beacons you set up?