I feel like establishing a world, not necessarily a story, is good before coming up with mechanics. Giving hardcore FPS gameplay a medieval skin wouldn't really fit, but airships and a good mix of swords and gunplay could be easily worked into a steampunk world.
In my project the max amount of allies in the party is 5 and even though that works well the battle window only shows the first 4 and scrolls over to the 5th when it is their turn. I'm using the yanfly battle core and ctb system. Is there a way to resize or reorganize the way the status is...
Actor 4-0 is male iirc. So there are no female sprites. The sprite is this one here:
You could just use the generator in the engine, but the sprites are so small it wouldn't really matter.
Edit: hit reply early
I just saw in a manga an interesting mechanic - setting up a stationary teleport beacon that one can go to no matter where one is in a dungeon. I think it'll work with a similar setup to how I did my airship transition.
Ooh what if you could set up multiple beacons and choose from a list of the beacons you set up?