Hi, I'm using Yanfly's Status Menu Core and having issues hiding the description UI box above the status UI. Its especially irritating because it serves no purpose here, yet still shows and takes up space?
Is there a way to hide this while in the status menu? I highlighted the problem area.
Modern AAA games are dumbed down to appeal to the casual market. Making games easier and more linear to appeal to these demographics remove what was loved by classic gamers. As a result core gamers are affected. We crave challenge. Modern games are designed around mechanics such as quest...
Without going into too much detail, I have a system where the player can find and equip masks which grants them basic abilities. The masks will be visible on the player sprite and face graphic.
Resource type: Actor sprite add-on and Face graphic.
Maker format: MV
Art Style: RTP or Cartoony...
I just saw in a manga an interesting mechanic - setting up a stationary teleport beacon that one can go to no matter where one is in a dungeon. I think it'll work with a similar setup to how I did my airship transition.
Ooh what if you could set up multiple beacons and choose from a list of the beacons you set up?