Hello and welcome to the forum :kaopride:
My advise in learning is try to know the tools first. What they dos and don'ts.
Then proceed to learn how the logic of event works.
Don't aim for a perfect game at your first try and just fool around till you understand enough :kaopride:
Hoo... I understand, thanks.
So basically don't change what is in the demo version in the full version.
So theoretically, when I finished my full game, I can duplicate the game project to make the demo version. Then delete some maps or items in database to limit the game?
@Shaz, so I can't really remove database stuff to limit the trial version?
@ShadowDragon, so adding content updates would break the savefile then? Ah, it is indeed hard.
@V_Aero, ShadowDragon said that it is hard to transfer save file if both version have different amount of maps, items,and...
@Shaz, oh so a separate duplicated project?
I wanted to do this approach with limited in-game days (I developed Simulation game like Stardew Valley) so i guess instead deleting the map, I deleted story event and items (like food etc) and only provides basic preview of my game.
I'm pretty curious how game devs, especially they that use RPG Maker, approach this.
Does limiting game with switch/variable is enough? or just straight making the game into separate project, and delete everything that is paid part.
Does "key" approach works with RPGMMV?
Added it like what you have said, but now it can't load the map completely.
probably because the map isn't loaded and the plugin can't fetch map notetag to call the xhr request which in turn can't turn DataManager._bgmLoaded = true.
Tried to call the script thru console, and now it can load it.
Oh using map's parent's ID? that could also work. and might be better than mine's hahaha.
I have already made a working plugin with my idea, though it has a bit of bug in it.
It invalidates autorun event with BGM change (if it isn't delayed). It happens when the plugin detected a change in...
Regarding this request post of mine. I actually developed my own plugin with this idea, yay~ lol.
A bunch of thanks for Caethyril for helping me.
It works alright :kaopride:
It will play BGM of the referenced map, even if the current has no BGM. If the current map has BGM it will get played...
Yes, you can say some kind of utility plugin.
Usually I use RTP BGM for dungeon while making map. So the plugin is to lessen the time needed to change BGM that fits with the dungeon, making BGM managing easier.
@pasunna, no probs buddy.
Yeah I can also do that and have tried it. I just realized...
(F.Mage and F.Healer's FP is 100) F.Mage: We did it! we can beat the monster easily! F.Healer: With the Friendship System,we got stronger thanks to you F.Mage (Hugging) F.Mage: (Blushing) Ahh...don't say like that. we are Best Friend Forever.
(In Distand) M.Mage: They look happy... M.Healer: Yeah...always like that...