Hey! Sorry I've been gone for quite the while. My computer got the ZEUS Virus, so it was automatically terminated. I'm working on a MV project under unique circumstances, so it will either be posted in three days or not posted at all. It, also, will never be updated ever again.
The reason I am suggesting so strongly to use the "force action" command is that there is no "if targeted" or "evaded" command. If there was don't you think you would have found it by now?
Not in vanilla ace at least.
You know, you're being very stubborn. What's the point of asking for help if you're not going to use it? My method is super easy. Just force the actor to attack, and basically you have it guaranteed that the player will attack.
OR, you could just make an event, play the SE before the encounter, and then use wait. Normally I don't do troop page events unless it's absolutely required because It's really much more efficient doing it on an actual event.
You aren't mistaken, but there is a way to beat an enemy without directly attacking it. This forces the player to directly attack the boss. You have to think outside the norm, and take into consideration how many loopholes a player can find.
Rename the TP to "focus" and then make a spell that gives you 1 TP. This way, every spell will cost TP instead of MP. However, this will require a lot of game balancing though, and taking away the mana bar might break the EULA depending on how you do it.
F.Healer: Ahh,This item really expensive! F.Mage: What should we do? Hero: Don't worry,i can use this (Activate 999999999G,Suddenly The Game Police Is Watching) Game Police:Ehem!!! (I See You Gesture) Hero: (Gulp)...Just...forget it...