Instead of making a provoke that forces all enemies to attack the tank. Could make a provoke that forces just one enemy to attack the tank. In a group of enemies the player has to decide who is the best target for the tank to distract.
Yanfly did a tips and tricks on such a thing...
interesting idea, first thing that springs to mind is some kind of electric enemy that builds up a charge until it dies in which then it discharges for some damage.
Description: Each turn this enemy builds up a charge (MP or a Variable) and then discharges damage on death
@Chaos Avian Would be awesome to see a game that utilized all the Bestiary entries!
Description: This enemy can't be defeated and doesn't need to be defeated to achieve victory. A battle object interacts with the battle in either a positive or negative way for enemies...
@Miacuro good to hear. Always nice to see positive feedback
Description: This is a non fighting enemy encounter. When you encounter the Merchant the battle music changes and he offers you item(s) in exchange for Gold. They can be rare items, or maybe consumables that your...
Description: Fans of the Final Fantasy series will recall this iconic enemy. When the bomb is dealt damage it grows in size. After it grows 3 times it self destructs dealing heavy damage to the player party. You need to make sure you can defeat the Bomb in 3 or less hits...
Description: When the battle starts its just like any other battle, the player makes his/her actions based on what is the highest priorities and confirms their actions. As the turn starts to unfold they watch as their Hero attacks the the Wizard knowing it has a powerful...
Description: Using its psychic powers, this enemy causes it's victims to damage themselves. Either by lifting them high in the air and dropping them dealing damage equal to the target's DEF or by forcing them to strike themselves dealing damage equal to their...
Glad you find these helpful. Hopefully it inspires makers new and old in their projects.
Photo bucket has been up and down lately messing up my picture titles...hopefully they up again soon.
Newest entries are
Description: Whenever this enemy dies, it revives...
Wow your Dark Hole enemy is brutal. But it does flip the script and make the player play defense for x turns instead of the usual full attack and that itself is a treat.
I'll add your entry to the OP. Thanks for the submission.
Semaj = James? (my name is James)...
Description: This enemy drains MP from its target and doubles the amount it drains each time it feeds. If left unmanaged it can quickly drain an MP pool dry. If it manages to drain X amount of MP it will explode from all its gluttony and deals heavy damage to the party...
Yes yanfly's new Passive Aura plugin can easily cut out the middle man.
Assuming the slimes are resistant to the Water. Could also just have the mage cast a shell state (Magic damage -50%) on both slimes.
My image hosting website is down (photo bucket) so my title...
All good my friend. Glad to be of help
Look forward to seeing future entries!
Ill link posts to the OP soon i'm just a little swamped at the moment
Description: While this enemy is alive all enemies and player actors are silenced and can't use any magic...
Thanks for the submission. Fleashreaver sounds like it has potential to be a Boss like battle.
As @Waterguy mentioned we can borrow from the Sleepy Eater to have it eat the Blood Spirits and simply have the devour skill also restore HP. Id make the Fleshreaver have...
Thanks for the submission. A pair of enemies that look out for each other is always a tough battle. Could see one as a tank and another as a healer. Interesting names! I'll find a spot for it in the OP soon as I get a chance.
In most cases just reviving them is...
To give anything value you have to make it provide something another cannot. And the other provides a value the first doesn't.
if you want to balance items and skills then treat them as equals.
If items are your source of healing, then make healing from skills just be less reliable...
Yes this is a great variation to the Grappler! Hitting the cube would cause it to counter any physical attack and inflict a debuff on the the attacker that dramatically reduced it's damage.
Description: Fans of the Pokemon games remember this annoying enemy...
A Boss to me should always be a test for the current "Dungeon"
As you venture through the dungeon fighting regular enemies each should be presented to the player as a lesson for the final test.
Lesson one: Enemy that puts the party to sleep first turn. 2nd turn he attacks a random sleeping...
I guess the concept of friendship has changed :") Today I saw a very quiet boy getting bullied by his 'friends' because he wasn't talking. They made a circle and made him sit in the middle and were nagging him saying hey talk, sing a song, do this tongue twister etc. etc. And I could totally see the discomfort in the boy's face. Glad I don't have 'friends' lmao