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  1. MusicalSamurai

    Is my plugin in anyway interesting?

    Many thanks Ledo - I've decided my current project will not implement a 2 player feature, but I think my next project will - I will certainly be referring to your plugin for guidance! :)
  2. MusicalSamurai

    How to Set Text Color In gameMessage.add Script

    Anything in Script - if it requires an apostrophe or a Backslash, it should be prefixed by another backslash (with the exception of forced Newlines)... Such as: $gameMessage.add('\\C[17]\\N[1]\\C[0]:\nI\'m Loving The Sunshine!.'); I'm not sure about you, but I'm also a big fan of having the...
  3. MusicalSamurai

    Deployment Protection in RPGMV

    Ah.. Of course - I bounce between so many languages I get confused what can do what... See a lesson to learn from my stupidity - pay attention to what language you're using! :D Ah yes, I am familiar with IIFE's and will be considering that format if ever to make a plugin that's to be flexible...
  4. MusicalSamurai

    Deployment Protection in RPGMV

    Starting to tangent away from the original concern here lads :p - But I appreciate the thoughts! I won't require any of that fancy testing stuff, I think editing and playing the good ol' way works fine for me, I rarely make any changes to my script anyway as it's more for initialisation and...
  5. MusicalSamurai

    My Welcome

    Many thanks! - The people here certainly know what they are talking about, this is always a breath of fresh air for me as I'm usually the one helping people - it feels nice to be on the recieving end :D I hope I can be of use to someone else here and contribute to the overall hive-mind :D
  6. MusicalSamurai

    Deployment Protection in RPGMV

    Hey Guys - seems the conversation has continued :P You do have a point - although I was merely picking on the Base 64 encoding on its own, to me; isn't considered as a compression. Good ol' misleading functions names... Well, so far I haven't had time to implement any of the ideas here yet -...
  7. MusicalSamurai

    Deployment Protection in RPGMV

    Oh, that was unexpected - I'm not so accustomed to having things done for me but I shall have a look at what you've put together :) And fair enough on the Compression statement - I'm just anal about definitions & terminologies, apologies. :p Apologies, I was trying not to but the response...
  8. MusicalSamurai

    Deployment Protection in RPGMV

    Holy hell! - That's the words I needed to hear! - I have no idea why it didn't click in my head this whole time thinking it was literally talking about a Plugin I need to configure... Okay that's my first problem solved, I just simply need to append the correct bits of code into my script so...
  9. MusicalSamurai

    Deployment Protection in RPGMV

    A good point, and also my point... It's baffling me... To be fair, there need not be any 'secret' to the encoding/decoding process and the actual file that 'does the job' can be human readable for all I care - My top priority is the "Data/blabla.json" files - as long as these cannot be read...
  10. MusicalSamurai

    Deployment Protection in RPGMV

    Also, sorry to be 'that guy' - but Base 64 encoding isn't considered 'Compression' as it requires more characters to represent the original data than the original data - it's simply Encoding/Obfuscation :)
  11. MusicalSamurai

    Deployment Protection in RPGMV

    Yes I apprecaite this, during development the files reflect what's being done in the editor - but 'Upon Deployment' is my concern. My mention of character sets was just a detail to consider when playing with encoding/decoding, I didn't mean to elicit eduction on the different character sets and...
  12. MusicalSamurai

    Deployment Protection in RPGMV

    Ohh I scooted over this various times without even realising - I dismissed it due to the wording (and I'm a bit finnicky about wording) because it's called "Plugin Configuration" - My main project doesn't have 'Plugins' outside of my own bespoke creations which are tailored to their usage and...
  13. MusicalSamurai

    Deployment Protection in RPGMV

    The method you speak of is also borderline on what I'm wanting; scrambled JSON files that RPGMV can still pull data from although my method in mind is much simpler without needing private/public keys - if it gets 'found out' or 'reverse engineered' (basically being hacked by someone that knows...
  14. MusicalSamurai

    Deployment Protection in RPGMV

    I don't mean to be funny, but JSON to me is almost as readable as Plain Text - anyone that's familiar with either key:value pairs or even just curious as to various ways of storing data wouldn't take them too long to realise that it's quite legible and there's some kind of relationship between...
  15. MusicalSamurai

    Deployment Protection in RPGMV

    Clearly I am blind - my first responder also mentions this - I need to pay more attention to what options I have available - but I'm quite sure I didn't see this option, unless I have a bugged version or something - I'll try a uninstall and reinstall tonight and test this. Many thanks! I'm not...
  16. MusicalSamurai

    Deployment Protection in RPGMV

    I am on version 1.6.2 or 1.6.3? Something like that - I didn't personally notice any ways to specify custom files - although now you have mentioned it I will surely look about a bit harder! - Although in all fairness I do not see this as a big problem, just an annoyance... So many thanks for...
  17. MusicalSamurai

    What One Thing In RPG Maker Would You Like To See?

    Please Forgive me for flicking through quickly, someone may have mentioned this... but my one thing I'd like to see is: Have Events be able to directly check Game Constants (example: Steps Taken, Character Level & Current X,Y Positions) without needing to use an In Game Variable to first assign...
  18. MusicalSamurai

    Deployment Protection in RPGMV

    I have two concerns with RPGMV... I'll first mention the least annoying and then move on to my most pressing issue. 1. RPGMV Deployment with 'Exclude Unused Files" ticked will completely ignore Images, Music & Sounds that have been referred to Programmatically (such as a custom plugin) - This...
  19. MusicalSamurai

    Is my plugin in anyway interesting?

    This is amazing (your concept) of integrating MV with Node! - It's kinda baffling to me how MV doesn't seem to accept a standard bit of JS such as someString.equalsIgnoreCase("Something") so this has made me rather curious on what kind of roadblocks/difficulties you encountered while trying to...
  20. MusicalSamurai

    Yanfly!!!!! NOOOOOOOOOOOOO HEHE I WUV U <3

    I concur! - I write most of my own plugins for bespoke occasions but when it comes to the Yanfly's Battle Core & HP Bars I couldn't think of a better way to do it myself, so why reinvent the wheel! - Yanfly is truly a pillar of the community but has inspired so many, I don't think Plugins are...

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