I remember that my first "game", if I can calling this like that, was an educational game "Moje Pierwsze ABC" (in english: "My First ABC"). In this program children were learning about an alphabet. I had also a similar program with numbers, but I didn't liked counting (maybe that's why I always...
I think the most important thing is that girls must love games. I love games so I'm learning how to be a game developer.
And this "biutiful graphyycs" and "omg shes so fameooooouuuus" are bulshits, because I know a lot of girls who also learn how to make games and every girls wanna do it...
I need one thing for my game and I couldn't find anywhere a solution (maybe I didn't search enough long, I don't know).
(PS. I don't speaking English fluently, so sorry about misunderstanding)
Everytime when choices window is shown on the screen it's always a...
Maybe I'll give a little help what he wants:
This is screenshot from battle:
I give this because I'm also interested about this battle system. More precisely about custom battlers (but maybe this is no place for this question...)
This is my first time on this forum (and first time, when I'm on english forum) and I should write something about me, right?
I'm Anna a.k.a BeastKonoha (when I'm in internet, I always use BeastKonoha than Anna), and as you see, I'm from Poland. Beautiful country with one...
I have a specialized class on intellectual property this semester (on Patent and Trademarks, Copyrights is next semester). Only had a quick overview of that in previous business law classes. I'll be able to help more people here when it comes to knowing what to do and your rights for intellectual property!
I've reconsidered having a subclass system for my first two games since there will already be plenty of variation in playable actors and usable items in the games. The third game will need it because of the basis for the story but I want the actors in the first two to be more focused in their roles.