Mmm... How about trying to use a little trick in your damage formula?
a.atk * 4 - b.def * 2 if v = b.enemy_id || b.id()
Using this formula inside a skill in your database will actually do that:
- First of all, just write the damage formula you want to use for the skill. In the example...
Well, if I have understood correctly you're trying to edit the "caption" that is set on the Game Window.
Actually, the caption should be nothing more the "Game Title" you set in the "system" tab of your project database.
I'm saying this, due inside the Rpg Maker library, you will find this...
As default - if you don't use plugins that may alter this behavior -, when you add an actor It's added on the last position of your party.
So, after using the event command for adding a new party member, you can try to use this script call:
$gameParty.swapOrder(0, $gameParty.members().length -...
@caethyril I have experienced the same problem that was reported up there.
I was thinking that the problem was related to the Touch Input, but - on my side at least - It was related on the Input._latestButton when used as argument of the Input.isRepeated.
It's strange, because as you said the...
@Eliaquim Hello man! :kaohi:
First of all, thank you for using my plugin and I have understood the kind of edit you need :kaopride:
Unfortunately, I'm really busy with commissions right now, but when I will have time I will update the free plugins that I have shared with the public (The Wolf...
I don't know if the plugins you're using alters something, but, as default, you can check the current movement speed of your player using this script call inside the conditional branch:
$gamePlayer.moveSpeed() > 4
$gamePlayer.moveSpeed() < 2...
@mulier Hello :kaohi:
Thank you for the report, I was aware that the Real Time System does not work on the latest MV versions.
However, I'm really busy with commissioned work right now, but as I have done with the Undertale Save System, I will update the plugin in the future when I will have...
Heya guys! :kaohi:
A little update from a long of time. :kaojoy:
A lot of people have asked for an update of the GTP_UnderSave.js plugin.
So, taking a little break from commissions work, I've updated the plugin making a complete rewrite different from the old one, that works on the latest...
Yeah, Mog's plugins are amazing, but rendering images with bitmaps is a pain. For heavy things It's always better to use PIXI.Textures :3
But he is so good on making codes, because with a lot of bitmap manipulation he's still able to give a decent performance.