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  1. CuddleFox

    Instant Action Turn Battle

    Bump.
  2. CuddleFox

    Instant Action Turn Battle

    I found another Yanfly script that doesn't require his battle engine and could do exactly what I want. It's the Instant cast script. I could use it by putting all the skills in instant cast. The problem is that this script gives an extra action every time you use an instant skill. But I don't...
  3. CuddleFox

    Instant Action Turn Battle

    Bump. I'm willing to pay for it. But I only have 11 bucks.
  4. CuddleFox

    Instant Action Turn Battle

    I don't want Yanfly's script because I don't want to leave the choice of who act to the player. And having the character portraits bothers me a bit too, because I want to keep the HP Max display, and I find the basic hud design very good as it is. ^^
  5. CuddleFox

    Instant Action Turn Battle

    Bump. I really need it. My characters act twice a turn and I've developed strategies that require two actions from the player. But having to select your two actions before acting is very confusing because you have the impression that you haven't clicked even when there is a sound effect, and...
  6. CuddleFox

    New Website Looking for Games to Review

    Thank you for the review ^^ I notice that we have rather opposing views. I think that in the demo I released, the gameplay is too rigid, and the strong point is the storytelling. But I say that because I know what happens afterwards, I understand that we think this point is not very well done in...
  7. CuddleFox

    An item converting hp to mp

    Thank you a lot Theo, this is exactly what I wanted ^^ Thank you too Shaz. Everything there was to see on my item tab was shown in the video, I didn't edit anything else. The problem was my formula.
  8. CuddleFox

    An item converting hp to mp

    The second didn't work. To heal 100% of your HP you have to take 100% of your MP. When I put it on HP Damage, I heal ~70% of the HP using all my MP and the number of healed HP is progressive. I haven't changed the formula, this is the last one I posted here. (b.mp >= b.mmp / 10 && b.hp < b.mhp)...
  9. CuddleFox

    An item converting hp to mp

    I tried it on a empty project and the problem is the same. It will be more comprehensive with a video. Everytime I change the type of the damage formula, the result change, but it will never just change 10% MP into 10% HP and allow the player to do it for every characters. Is there something...
  10. CuddleFox

    An item converting hp to mp

    It made the HP and the MP decimal. I changed it to that: (b.mp >= b.mmp / 10 && b.hp < b.mhp) ? (b.hp += b.mhp / 10; b.mp -= b.mmp / 10) : 0 And it only work on the first character of the team. That's the problem I have. When I try this on another character, the result is different depending on...
  11. CuddleFox

    An item converting hp to mp

    I'm back for my 40th problem. ^^' I would like to create an infinitely usable item that converts 10% MP into 10% HP. So I created this item, with this damage formula: if b.mp >= b.mmp / 20;if b.hp != b.mhp;b.hp += b.mhp / 10 and b.mp -= b.mmp / 10;end;end The problem I have is that this item...
  12. CuddleFox

    Increasing a variable with an item without using a common event

    Usually when you use an item that calls a common event, the menu closes, and the common event is played. But I programmed my menu myself in another common event. And I modified the script that calls the menu to call my common event menu instead. So when I use an item that calls a common event...
  13. CuddleFox

    Instant Action Turn Battle

    I'm not going to fix it. The player doesn't have the choice of who acts, if I need such a system it's to keep the action going throughout the fight. And also that the order of action always corresponds to Player 1 > Player 2 > Player 3 > Player 4 > Enemy, which gives the player more control over...
  14. CuddleFox

    Make a state cost MP, and lose it if MP hit 0.

    Okay, thanks, I hadn't thought of that ^^
  15. CuddleFox

    Instant Action Turn Battle

    Active turn battle? I found his active time battle, but it's not what I'm looking for. I wondered if there was a system like the basic RM battle system, but you act immediatly after your choice and not at the end of the turn.
  16. CuddleFox

    Make a state cost MP, and lose it if MP hit 0.

    I applied your solution. It allows me to remove a state under any conditions I want, it's cool ^^ But I also need to lose a specific number of MPs after each action, not a percentage at the end of each turn as the base RM allows. As if all skills had an increase of x MP at their cost.
  17. CuddleFox

    Make a state cost MP, and lose it if MP hit 0.

    The base system of RPG Maker allows a degeneration of a percentage of MP each turn. What I'd like to do is: 1 - Lose a specific number of MPs 2 - Do it after each action, (as if acting costs MPs) 3 - The state automatically removes if you have less MP than its cost. Thank you for helping me!
  18. CuddleFox

    Instant Action Turn Battle

    Okay, thanks. I wondered if it was ok. :aswt2:

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