Enemies do not need ammo-skills IMHO, you can emulate that with events/interruptors/variables/etc during the fight.
What you are asking for about different ammo costs is probably possible, however further development of the plug-in will be delayed quite a lot since I have moved away and I don't...
I don't know if that will be enough, but here is an example of how to use the ammo number of charged armor-type ammunition (of course this is applicable to many other things !) inside common events :
In this example, you must know the exact id of the equip slot that the ammo that interests you...
What do you mean by "trying to use this bug" exactly ? You mean building some gameplay upon it ?
About the variable you ask, would it be something like automatically updating a variable with the number of armor-type ammo available ?
I'm asking because the same with item-type ammo would be more...
After updating to MV 1.4.0 I don't see the bug either... So now It really don't know why it doesn't work for you.
You could upload your project somewhere so that I can have a look at it, if you don't mind that someone else looks into your own project.
So, basically :
- item-based ammo work fine,
- armor-based ammo are not consumed,
Is it a correct description of the bug you are experiencing ?
Also, what version of MV are you using (I might have skipped an upgrade that makes the plug-in broken) ?
A reload skill is just there to allow you to change your ammunition type during battle.
It will just equip another armor/ammo.
Thus reloading a charge ammo to max is not supported for now.
Also, reload skills are kind of obsolete in my opinion since there are plug-ins out there (including one of...
I just tried and 4Shared (which I used) seems to have become really crappy now. >:(
However, the plug-in version on this demo is outdated, so I needed to update it anyway... I'll do that and upload it somewhere else.
Ok, I updated the demo and uploaded it on Mega, which should...
To have a weapon or a skill need ammo, you need to put tags in its notebox. Not <Unco Ammo>, but just a tag identifying the exact item/armor/whatever ammo type that you want the weapon or skill to use.
The main tags that most people will probably want to use are...
Technically, the request for compatibility with Weapon Unleash was made a while ago, so I took much more than 24h to complete it... Your post juste motivated me to correct it because it made me realize the reason I could not experience the bug before.
As for what you say now, I verified and...
I just fixed the plug-in to make it compatible ! Just re-download it : Plug-in Js
I hope it will work for you this time. I also hope pikotan who has the same problem will see this,
Actually, I thank you for mentioning the Bobstah's BattleCommandList plugin, because as I stated in a...
I tested some little things on my own after reinstalling MV.
Things work out fine for me with the latest updates. Equips stay equippable when I turn on Ammo System.
So I can only ask you to update your project somewhere and give me the link so that I can ahve a look...
It seems like it is something really weird.
I'll have to test my plug-in alone too, just to confirm I dont have the bug myself (who knows, maybe I made a careless mistake in the last update, even if it is unlikely such a huge bug could stay unnoticed until now).
If I see nothing...